Its a basic datesim system
I want every character to have affection ratings for every other character.
Quotehow do I initialize an array to have all Actor_IDs in the first slot and zero in the second? [actor_id(1, 2, 3, 4, etc), 0]
Quotebasically I want array[1] to = [actor_id[1],0] and array[2] = [actor_id[2],0]... but I want it to work for all IDs and any new ones I make later...
class Game_Actor
alias satoh_date_init setup
def setup(actor_id)
satoh_date_init(actor_id)
@love_pts = []
@love_scene = 0
end
def play_scene #(love_scene)
case @love_scene
when 1
#execute scene 1
when 2
#execute scene 2
when 3
#execute scene 3
when 4
#execute scene 4
when 5
#execute scene 5
when 6
#execute scene 6
when 7
#execute scene 7
end
end
end
That's it. Now every element in that array is also an array which contains the actor ID and a value: [ID, value]. But think about this, you don't need arrays again because the position in the array @love_pts will serve as the actor ID, right? So @love_pts[ID] = value would do just fine.
So instead of your @love_pts array looking like this:
[ [ID1, value1], [ID2, value2], [ID3, value3] ]
it would look like this:
[ dummy value (because actor ID with 0 doesn't exist), value1, value2, value3 ]
You can just refer to the array like this. Say you need to access the affinity level Arshes ( ID 1 ) has towards Gloria ( ID 8 ).
$game_party.actors[0].love_pts[8]
"$game_party.actors[0]" is Arshes, and ".love_pts[8]" is his affinity level towards Gloria.
I hope I was not too confusing...
Quote from: Fantasist on November 19, 2008, 06:07:35 am
You can just refer to the array like this. Say you need to access the affinity level Arshes ( ID 1 ) has towards Gloria ( ID 8 ).
$game_party.actors[0].love_pts[8]
"$game_party.actors[0]" is Arshes, and ".love_pts[8]" is his affinity level towards Gloria.
I hope I was not too confusing...
No, that's exactly how I planned on accessing the information... (however I HAD forgotten about using ID 0 for the first character...)
Oh, and if you want to access @love_pts from outside Game_Actor, you need to make it an attr_accessor.
class Game_Actor
attr_accessor :love_pts
end
I actually explained it to Satoh in IRC already. xD
...oh... I guess this is pretty much resolved then ^_^'
It's resolved for now... I wasn't gonna put a tag in it yet, so it's open for future questions...