Chaos Project

RPG Maker => Tutorials => Tutorial Database => Topic started by: Phasedscar on November 18, 2008, 09:14:57 pm

Title: Improved graphics for Blizz-ABS
Post by: Phasedscar on November 18, 2008, 09:14:57 pm
Improved Battle Graphics for Blizz-ABS


This is a simple idea first coined by LegacyBlade that I have decided to make into a full blown tutorial.  What we're going to do is use the features of Blizz-ABS in a way that isn't typical to create eye candy for the soul.  A lot of people like XAS simply because of the green chunk inducing Snickers Bar for the cornea, and what this tutorial is about is creating awesome graphical illusions using the mechanics of every RMXP program out there.

How are we going to accomplish this, pray tell?  Well, simply put it's going to be a combination of clever uses of the built in animation system, as well as the good common events tab, and the blizz configuration.

Getting started


Step One: setting up the methods for our animations

Here is an animation template via Blizzard
(http://img522.imageshack.us/img522/9615/tmpltc8.png)
You can add more rows on the vertical of this to add more frames, however the width cannot be changed.

Step Two:  How to transfer over to your battle animations


The in game programming


For this to work you need to have basic knowledge of the RMXP programming language.  I'm not talking ruby here, don't worry.  But you will need to know how to use the eventing languages.

Currently this setup is for Blizz 1.99 and only a one character party.  The use of a call scripts can be made to determine which character is taking action, however I'm unsure of how to do this.

Step One: Creating the shell


Step Two: Determining the Character's Direction and set the Animation


Step Three: Set the refresh counter


Extra Candy


This is for those of you who want extra animations for each attack.  Like a spin attack, or a jumping attack.  We'll use the code we currently have built, however it'll be modified extensively and requires a considerable effort on your part.

Step One:  Create the variable


All in all that's it, this will give you animations for your character that will look much better than the standard Blizz-ABS animation methods can allow.

Special Thanks to:
LegacyBlade for the idea
Blizzard for the wonderful ABS he's created so far.



Additional comments:
There is a way to set this up with the upcomming party AI so that each character will have it's own unique set of animations.  However I need help to know what the call script command is to determine which character is attacking and how to play the animation on them instead of player controlled character.  Any help on how to do this would be appreciated and cited as a co-writed of this tutorial.
Title: Re: Improved graphics for Blizz-ABS
Post by: ShadowBlaze on April 07, 2009, 02:59:59 pm
Im sorry to burst your bubbles, but this does not work with BABS.
Or is it just me?
Title: Re: Improved graphics for Blizz-ABS
Post by: Blizzard on April 08, 2009, 04:30:49 am
This topic became obsolete as soon as I added animation frames. xD