Alright so here is the current script:
class Game_Actor
alias satoh_star_class_setup setup
def setup(actor_id)
satoh_star_class_setup(actor_id)
satoh_star_class(actor_id)
end
def satoh_star_class(actor_id)
actor = $data_actors[actor_id]
case actor.class_id
when 1 #Zealot or whatever
@character_name = ''#sets name to blank so only the Class shows... the class is Zealot.
@hp = maxhp = 2 #Zealot HP
@sp = maxsp = 1 #SP
@dex = 3 #whatever a Zealot's Dex is.
@agi = 4 #Agi
@str = 5 #Str
@int = 6 #Int
when 2 #Ghost or something
@character_name = ''
@hp = maxhp = 1 #Ghost HP
@sp = maxsp = 2 #SP
@dex = 3 #Dex
@agi = 4 #Agi
@str = 5 #Str
@int = 6 #Int
when 3 #Archon Hero "Markovich" (for example)
@character_name = 'Markovich'
@hp = maxhp = 0 #Markovich's unique HP
@sp = maxsp = 0 #SP
@dex = 0 #Dex
@agi = 0 #Agi
@str = 0 #Str
@int = 0 #Int
end
end
end
And here is the issue, its not changing the stats like i should, and its not actually changing the max mp/hp its changing the current... Anything else can be explained by Satoh, after all, i must give him credit for it, its his script ^_^.
Also: Using rpgmaker Xp.
Guidelines for the scriptor (Satoh?): The script doean't work because those stats are taken directly from the level graph you define in the database, they're not variables. The methods "base_maxhp", "base_maxsp", "base_str", etc., need to be modded. Also, @character_name is the name of the charset graphic file. @name is the name of the actor.
Lol we realized earlier that the whole script is pointless... since Blizzard already wrote a script that meets the necessary criteria...
>.<;
What IS it with my untimely replies these days >.<'