All right, so here's what's going on...
I was checking out what the battlers were going to look like in-game, and I made a shocking discovery!!
I use screen color toning when mapping so that the environment looks more realistic right!! Natural.
Well, when I enter into a battle the screen color is way too dark for some reason, hold on...Look at it for yourselves, Lol...How can I possibly fix this?? Lol, never mind...I fixed this, but is still strikes me as a little humerous, so I'll leave it up...
When walking on the map(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/untitled.png)
When in Battle(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/untitled2.png)
When in Battle Fixed(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/untitled3-1.png)
yeah I know it's like that when use Blizz'sd DDNS as well? I was gonna get round to fixing mine but how did you do it?
class Scene_Battle
alias main_tint_fix main
def main
tone = $game_screen.tone.clone
$game_screen.start_tone_change(Tone.new(0, 0, 0, 0), 0)
main_tint_fix
$game_screen.start_tone_change(tone, 0)
end
end
Goes above main, below RTP scripts, below SDK, below custom scripts.
ohhh ty for that Blizz :) you should pot it on your hints thread if it isn't already there
Offtopic:
Nice map Calintz :)
Yeah, and cool battlers.
yeah cept for Arshes lol
Umm...
I just set a new screen tone on the specific troops in the database, and I have it for the span of the battle, and occurs on turn 0 +0x...I like way better than that script, because it's easier to just use the event system, rather than the script, because I can change the background for specific monsters in specific areas without the tone always beiing the same... ;D