This isnt really a script but more of what to change.... (But yet, another request :wacko:)
I am looking for a few changes to the battle system...
1. Not display "Miss" in battle when using an item...
2. Not show the damage done the the enemy (I have hp bars, there is no need to show damage, for a pokemon game anyway :^_^':)
3. Somehow add a decimal to the health in the menu, in teh party switcher, and in battle...
Like instead of showing 203 health, show 20.3 I will kinda post a screenshot if there is any confusion...
Thanksd
1. Game_Battler 3
Line 302 & 309
Change the "Miss" to ""
I'm not sure about the other 2 requests.
ok I will try it, thanks
the second one is different depending on what battle system you use. If you are using the default scripts, its will be line 420-436 in Scene_Battle 4. If not, find a method in your battle script with the same name and function:
#--------------------------------------------------------------------------
# * Frame Update (main phase step 5 : damage display)
#--------------------------------------------------------------------------
def update_phase4_step5
# Hide help window
@help_window.visible = false
# Refresh status window
@status_window.refresh
# Display damage
for target in @target_battlers
if target.damage != nil
target.damage_pop = true
end
end
# Shift to step 6
@phase4_step = 6
end
change this line:
to
this:
target.damage_pop = false
I'll look into the third one soon, but it will also depend on your battle system