Chaos Project

RPG Maker => Event Systems => Event System Database => Topic started by: nathmatt on January 10, 2009, 01:18:17 pm

Title: Inn in a Common Event V1.1
Post by: nathmatt on January 10, 2009, 01:18:17 pm
Inn in a Common Event
Version: 1.1
Type: Common Event System



Introduction

lets u put a inn in a common event so you don't have to make one all the time


Features




Screenshots

Spoiler: ShowHide
(http://i184.photobucket.com/albums/x287/nathmatt/Screenshot-1.jpg)



Demo

http://www.megaupload.com/?d=47W5DR8M (http://www.megaupload.com/?d=47W5DR8M)


Instructions

it uses variables the main things u need r the condition branch the \v[id] i think that about it
if u have any questions post here because i am bad at instructions


Credits and Thanks




Author's Notes

You can use the message thing on all ur NPC's to have the say something different everytime you talk to the
them Just add a
Spoiler: ShowHide
(http://i184.photobucket.com/albums/x287/nathmatt/Screenshot2.jpg)
to the event the do the same thing i did
Title: Re: Inn in a Common Event
Post by: Calintz on January 11, 2009, 01:32:40 pm
I don't wanna sound like an ass or anything, but by telling people to download the demo just to see what the event system is can be discouraging sometimes...

If you look throughout the entire forum, you will see that damn near all event systems/scripts worth mentioning have valid screenshots of the products potential.

I came into this topic to see what you've created, but I lost interest after seeing that I have to download the demo just to get a peek-e-boo of your product...

I'm just saying that you should try to take the time to make screenshots if you want more people to get interested in your resources that's all.

I mean no disrespect...
Title: Re: Inn in a Common Event
Post by: winkio on January 11, 2009, 01:35:05 pm
*Agrees*

And, an inn is a pretty standard event that everyone can make.  Is there anything special about yours?
Title: Re: Inn in a Common Event
Post by: nathmatt on January 11, 2009, 05:21:53 pm
its not that its an inn its just so u dont have to make the entire event every time u put 1 u just put the variable at the price u want then use the common event didn't say it was anything special just a short cut
btw what the introduction tells u what it is but if u must have a screenshot i added 1
Title: Re: Inn in a Common Event
Post by: Calintz on January 11, 2009, 09:20:23 pm
Well...

I have a common event inn in my game, however it's far more complex than yours. Not saying mine is any greater, I simply mean that I use one event for all of my inns, but each inn has it's own unique encounter, with their very own conversations and what not...
Title: Re: Inn in a Common Event
Post by: nathmatt on January 12, 2009, 03:26:53 am
i could easily add that but its more of a personal thing because of the price but i guess i could use another variable
Title: Re: Inn in a Common Event
Post by: Calintz on January 12, 2009, 11:38:36 pm
Right on!!

Now we're talking =)
I have one variable set for each inn.

When you step into that inn a parallel process event sets the proper variable. And when you leave, the variable is reset to "0"
Title: Re: Inn in a Common Event
Post by: nathmatt on January 13, 2009, 08:58:26 am
i might just add that l8er on my psp right now
Title: Re: Inn in a Common Event
Post by: Calintz on January 13, 2009, 02:48:35 pm
Good luck man =)
Title: Re: Inn in a Common Event V1.1
Post by: nathmatt on January 15, 2009, 09:15:00 am
bump for update