Can someone make the whole menu show the map in items, status, save, quit... etc basicly all of them for me plz... so i can have a nice looking menu for my game :???:
edit: make the whole menu show the map in the background instead of pitch black thats what
i'm trying to say...
mak'in any cents now or am i still not getting it to you? :???:
So what you're saying is you want to see the map behind all the messages or something?
One of these posts in the forum contain a piece code to show map as background, but I can't remember. Try checking many Custom Menu Scripts with that feature, as it will probably include something like that.
Then you need to find pieces of code that contain the opacity for windows and edit it or something...Like here...
class Window_Item < Window_Selectable
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 64, 640, 416)
@column_max = 2
refresh
self.index = 0
# If in battle, move window to center of screen
# and make it semi-transparent
if $game_temp.in_battle
self.y = 64
self.height = 256
self.back_opacity = 160
end
end
I can't be anymore of a help, this is all just assumption, so my apologies if this post is as useless as ever. -_-;
I'm not quite understanding what you're asking for...
Maybe when this is resolved...you could post a screenie of what it is?
Well...
That would involve either changing every single window opacity and of course spriteset map.
But, there is a good enhanced default menu in the script database you might want to look at that has the background behind it.
Enhanced DMS (http://forum.chaos-project.com/index.php?topic=713.0)
But if you don't like it I can change all the opacity values and upload the scripts.rxdata (or something like that) and you can get it from there.
Or you could be asking for something completely different, your first post was kinda confusing...
make the whole menu show the map in the background instead of pitch black thats what
i'm trying to say...
mak'in any cents now or am i still not getting it to you? :???:
Alright, k9inpoop, you need to do the following:
Add this code in to main, just before the line that says Graphics.transition.
@spriteset = Spriteset_Map.new
@command_window.back_opacity = 160
@playtime_window.back_opacity = 160
@steps_window.back_opacity = 160
@gold_window.back_opacity = 160
@status_window.back_opacity = 160
Add this to the same place as the above snippet (^ Graphics.transition).
@spriteset = Spriteset_Map.new
@help_window.back_opacity = 160
@item_window.back_opacity = 160
And the same as above yet again...
@spriteset = Spriteset_Map.new
@help_window.back_opacity = 160
@status_window.back_opacity = 160
@skill_window.back_opacity = 160
@target_window.back_opacity = 160
See above for where...
@spriteset = Spriteset_Map.new
@help_window.back_opacity = 160
@left_window.back_opacity = 160
@right_window.back_opacity = 160
@item_window1.back_opacity = 160
@item_window2.back_opacity = 160
@item_window3.back_opacity = 160
@item_window4.back_opacity = 160
@item_window5.back_opacity = 160
Almost done...
@spriteset = Spriteset_Map.new
@status_window.back_opacity = 160
Last part ^_^
@spriteset = Spriteset_Map.new
@command_window.back_opacity = 160
Hope this is what you needed.
i'll see if it is what i wanted when i get home :)
nope it didn't work but it looks like the thing i want