I need a dark tint it stays that way for the WHOLE game except for inside then it gets darker except for the direction your facing!
If the game never goes into the battle scene, then use a Common Event to launch some fog or a dark tint for the whole map. This won't make the menus and title screen stuff dark, but it may work. I'm only assuming this will work, so it's all theoretical.
For the inside stuff, that can be done with eventing too, just use conditional branches with the way the hero is facing...I think that can work. Hopefully that won't lag.
But then i would be eventing the Whole game each indavidual map.....And every Titleset that i need made would have to be Changed for Fog settings
First, I stated that you can do this with Common Events. If the Common Event is always going to activate, then that would mean at every map, the Common Event will be launched. This way you don't need to event everything in each map so much. However...
Let's go into this scenario. There are two kinds of maps, outside and inside. Outside maps have a sort of eerie fog picture while inside maps are simply dark and you can only see what's in front of you. To achieve this effect, we can use a switch that will determine if the map is outside or inside. This switch can be activated right before the Player Transfer command. If the switch is on, then the inside map result will come in. If the switch is off, the outside map picture will come.
Off will be easy, but you're saying you want a sort of line of vision or searchlight in front of the player for indoors maps? As in, to the direction they are going to? Well, to do this you need to have yet another Conditional Branch, the condition being the direction of the player. Depending on the direction, you set the picture accordingly...
Hopefully is understandable...And hopefully I didn't pull off any errors.