Chaos Project

RPG Maker => RPG Maker Scripts => Topic started by: tSwitch on February 02, 2009, 09:24:29 am

Title: ATTN: Blizzard
Post by: tSwitch on February 02, 2009, 09:24:29 am
Tons of Addons' Caterpillar is causing bugs everywhar, when it is NOT EVEN USED!
:gasp:

Not trying to be rude or anything, but I had a HUGE problem with The Insanity (which resulted in game freeze)
that was removed by entirely cutting the Caterpillar out of Tons (I wasn't using it either)

Now I see another topic where some form of Map or Character based mod is being affected by the caterpillar,
when the caterpillar ISNT even being used :(

Maybe something to look into, eh?
Title: Re: ATTN: Blizzard
Post by: Blizzard on February 02, 2009, 09:38:19 am
It's not the script's fault. :/ It's because of the variable ghost/removing a party member when he's dead feature. It requires constant refresh of the player so some stuff doesn't work. It can't be fixed because it's a semantical incompatibility. I'll probably remove those features from the caterpillar or add a full disable. You're not the first one to have those problems. :/
Title: Re: ATTN: Blizzard
Post by: tSwitch on February 02, 2009, 09:41:32 am
a full disable would probably do the job.

of course, I was always under the impression that that's what "CATERPILLAR = false' did :P
Title: Re: ATTN: Blizzard
Post by: Blizzard on February 02, 2009, 09:50:04 am
It would enable/disable the add-on in-game, but it doesn't disable the entire code of the add-on.
Title: Re: ATTN: Blizzard
Post by: tSwitch on February 02, 2009, 10:15:01 am
Quote from: Blizzard on February 02, 2009, 09:50:04 am
It would enable/disable the add-on in-game, but it doesn't disable the entire code of the add-on.


then that might be a good idea to do.
I actually assumed that's how you did the disable, it seemed like that way made more sense to me.
Title: Re: ATTN: Blizzard
Post by: Blizzard on February 02, 2009, 10:23:48 am
Disabling the code entirely is for the add-ons that are disabled via the module. The code never gets "compiled". Stuff in Game_System gets "compiled", but those pieces of code that are aliased are not being executed if they aren't turned on. What is causing problems in the caterpillar is the actual "compiling" of the code. (The correct term would be definition or declaration, not compilation.)
Title: Re: ATTN: Blizzard
Post by: tSwitch on February 02, 2009, 10:26:01 am
ahh.
well, however you fix it, it'd be a great idea :D
Title: Re: ATTN: Blizzard
Post by: Calintz on February 02, 2009, 04:49:33 pm
I experienced this problem with Winkio's scriptlet that allowed for Idle Animations...

Winkio came up with this solution NAMKOR for that particular scriptlet.. This might fix your problem too without actually cutting the piece from the script. He just had me go to line 2677 (I believe and change the DEATH value from 1 >> 0
Title: Re: ATTN: Blizzard
Post by: Blizzard on February 03, 2009, 06:09:39 am
I know that this can fix the problem, but it's not a permanent solution. :/
Title: Re: ATTN: Blizzard
Post by: tSwitch on February 03, 2009, 10:42:51 am
Quote from: Calintz16438 on February 02, 2009, 04:49:33 pm
I experienced this problem with Winkio's scriptlet that allowed for Idle Animations...

Winkio came up with this solution NAMKOR for that particular scriptlet.. This might fix your problem too without actually cutting the piece from the script. He just had me go to line 2677 (I believe and change the DEATH value from 1 >> 0


I've just completely cut the caterpillar out every time.
Title: Re: ATTN: Blizzard
Post by: Calintz on February 03, 2009, 11:53:18 am
Blizzard...
Have you any ideas on how to make the caterpillar script even more compat.?
Title: Re: ATTN: Blizzard
Post by: Blizzard on February 03, 2009, 12:31:01 pm
It has to be possible. I need to find some time after CP Beta and mess around with it a bit.
Title: Re: ATTN: Blizzard
Post by: Calintz on February 03, 2009, 12:38:11 pm
@Blizzard:
This is DEF not important, so take all the time in the world.

Good luck, and don't forget to PM me when you get a new battler for Lilith.
Title: Re: ATTN: Blizzard
Post by: omegapirate2000 on February 05, 2009, 02:18:53 pm
I originally had a number of problems with the tons of addons, and I couldn't figure out which of the addons was causing them, so I just made them separate scripts :D

I'm using blizzards caterpillar script and its working well enough for me.