Well picturs say more than words, right?
So here I go:
(http://img9.imageshack.us/img9/9592/wftjt6.jpg)
That animation is supposed to target the enemys. I don't know where the coordinates for animations are stored and how I change them to the right value. I'd be glad if someone could help me out there. would be cool if all fullscreenanimations are displayed in the middle of the screen, without being cutoff by an invisible bitmap, or layer...
Thanks
Animations' max height is 320 pixels. You probably need to size up the animations. Or try moving them upwards.
Well, then how do I size them up or how do I move them upwards? And there's no way to to increase the height to 480 pixels? Sad....
Hey, isn't it also about the viewport size? I mean I saw some explosions in CP which are like in that screenshot.
Well, I guess so. that's why I set every viewport to a height of 480 pixels...
But I can't say whether that's actually a good thing.
You can move them or change their zoom in the animation editor. :P
blizzy you're so smart, really :roll: ... that's what I was trying to tell... it's getting cut off my something invisible at the top.
Bump... Well I found out what was wrong. Actually: nothing! xD I just like to know HOW to set the x and y coordinates for fullscreen animations. That would help a lot!
QuoteWell, I guess so. that's why I set every viewport to a height of 480 pixels...
Did you also move the viewport up? Something like this:
Good idea, actually. But I don't know which viewport needs to be moved. If it is possible at all...
EDIT:
Alright, I tried lifting up the 4 viewports I know but almost everything moved but the battle animations...
I think the animation method in RPG::Sprite needs to be edited for this. :/
Yeah, I fear so, too.