Hi, i wanna as how do make this:
I kill the monster and active a switch when he die, how do i make this?
RTFM.
just put action key & it will activate when u kill it
Quote from: Blizzard on February 13, 2009, 02:55:45 pm
RTFM.
Read The Freakin Manual
I read, but i haven't found anything, i am portuguese, so its more tough for me to find
I'll show you then...
(http://img27.imageshack.us/img27/8792/page1wg0.png)
(http://img516.imageshack.us/img516/3896/page2en4.png)
Now do you understand?
When i kill him, he don't active the switch, he dies :O.o:
What are your events?
I have put the same as you
Your code can't be the same, or it would have worked...
Does the script require a new switch for every enemy?? Or can it handle them all at once?
It is important to note that the event executes upon the enemy's death, that is, the enemy has to die before it can execute its code
it erases the event once the event dies, so you'll have to have another event that'll say something, if I'm correct.
Quote from: Straight from the manual, chapter 3.2.3.
To start the event code of an battler, you only have to kill him. If the battler is an enemy and respawns, the code will be simply executed again if you kill the enemy again. If you want to prevent this, you can simply use a switch. Preconditions work the same way like in normal events.
Perhaps he isn't using the latest version?
Quote from: Blizzard on January 07, 2008, 06:01:58 pm
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