Well, here is the scenario:
The party has started to venture through the realm, and suddenly they face a valley. A big hole, so big they can't jump over.
Now here is the problem: I want ONE of the party members to transform to a bird, fly over to the other side of the valley, and then the player is supposed to play as him alone, later to return to the others and continue. However, as the whole party is actually "one player" I'm not able to do this. How? I could of course remove the other party members, but that would reset their levels.
Second, is there a way of making quests like: "Kill 5 Birds and return to me". Simply without any questdrops?
1. Make a cutscene. Store the levels/exp of the entire party in variables until they return. remove them.
2. Make a birds killed variable. In the event code of the bird enemy, make it add 1 to the variable. This will keep track of how many you have killed.
Thanks alot. Is there any guide on how to do this, as I have no idea how to do all the things you just mentioned, I'm pretty new.
everything I just mentioned only uses basic eventing. You could probably search around on other forums for a guide, but we don't have one here.
try searching rmxp.org
Well, for the remove member part, seems you can just uncheck, the "Initialize" square in the "Change Party Member" section.
Put for the quest part...
Quote from: thepathmage on March 03, 2009, 01:42:29 pm
Well, for the remove member part, seems you can just uncheck, the "Initialize" square in the "Change Party Member" section.
Put for the quest part...
here's a guide (http://www.google.com/search?hl=en&q=how+to+make+quests+in+RMXP&btnG=Google+Search&aq=f&oq=)
Well, if you read my post you would have known that I didn't want to know to make those kind of quests, rather the onces where you kill 3 mobs and then deliver, maybe repeat.
However, figured out most of my problems, but got one left:
One of the party members transforms into a bird, and is going to fly over the valley, but when I set the move route, he just stops because he can't walk through one specific tile. How can I temporarily make him pass through it?
Quote from: thepathmage on March 04, 2009, 11:06:14 am
Well, if you read my post you would have known that I didn't want to know to make those kind of quests, rather the onces where you kill 3 mobs and then deliver, maybe repeat.
However, figured out most of my problems, but got one left:
One of the party members transforms into a bird, and is going to fly over the valley, but when I set the move route, he just stops because he can't walk through one specific tile. How can I temporarily make him pass through it?
well if you had read section 2.4 of this link (http://forums2.battleon.com/f/tm.asp?m=5077996) (titled, 2.4
HOW TO MAKE A QUEST)you would have known that it'd tell you exactly what you want to know.
learn to use google.
Not ONLY is it the answer you were looking for, but also a comprehensive readout of all event commands, which you could have used as a reference in the future to...well...oh I don't know...LEARN, AND FIGURE STUFF OUT YOURSELF, so taht you wouldn't NEED to come ask someone "how do I make [ x ]".
as far as the other thing goes:
in the move event set him to 'through' and afterwards turn it off.
Well, why didn't you just post that second link right away?
I tried to google, but it seems I was being too specific. And the point with a forum, IS that you ask questions.
But I do appreciate your help. Thanks.
Quote from: thepathmage on March 04, 2009, 11:53:44 am
Well, why didn't you just post that second link right away?
I tried to google, but it seems I was being too specific. And the point with a forum, IS that you ask questions.
But I do appreciate your help. Thanks.
because I don't spoonfeed people answers.
you'd learn nothing that way, and you'd just keep coming back and asking the same simple questions over and over, instead of gaining knowledge of the engine you're using and learning to adapt the skills and processes you have learned, in order to do what you're looking for.
My goal is to help. And spoonfeeding does not help.
Nice tutorial, but you can't use that same method if you use Blizz ABS?
Quote from: thepathmage on March 04, 2009, 12:23:35 pm
Nice tutorial, but you can't use that same method if you use Blizz ABS?
no, then you'd just remove the call battle command, and have the event command simply be incrementing the variable and turning on a self switch.
event code on enemies in BlizzABS is automatically called on their destruction.