I've searching the net for weeks now for a little graphic program/tool. In order to make animations more quickly I'd like to have a little tool, that automaticly cuts the single frames into an animationsheet. Since the program I use outputs each frame standalone (exp. fire0001.png, fire0002.png and so on).
So, question is, if anyone knows of such a tool or is able to write a small program which does so.
Any help is aprechiated!
the program I use is game maker... I know, it sounds stupid
it has a option to create animation sheets from multiple files and can create multiple files of animation sheets
original the game cost $15 if you want to buy the full version
but I belief the free version can also do this. not 100% sure though
you need to test it out yourself
http://www.yoyogames.com/make
Quote from: Jackolas on March 09, 2009, 04:12:44 am
the program I use is game maker... I know, it sounds stupid
it has a option to create animation sheets from multiple files and can create multiple files of animation sheets
original the game cost $15 if you want to buy the full version
but I belief the free version can also do this. not 100% sure though
you need to test it out yourself
http://www.yoyogames.com/make
Might be an option, but I don't know if the file I get is usable in rmxp/vx. That's what I'd need that thing for anyways, I should have said so.
If you get a .png file, it should work without problems.
What I'm worried about is whether game maker can handle unlimited frames and if it arranges then in that cut together file the way that rmxp can handle them as well...
I'm not sure, but I think it can. Just try it out.
PS: You know, you could script something in RMXP. There are scripts to save a bitmap in PNG format, right? Just extract the frames, make a script to arrange the specified PNG files and save the output.
Ah, thing is: I can't script :-P Hence I'm asking for help!
OK. I'll do it for you. I'm assuming that the output files are all png files and each image is 192x192 pixels. The idea is that you should put the frames of one animation in it's folder. Then you specify the folder names in the config and the animation sheets will be made. Will that do?
WHOA? REALLY? Of course that will do! Thanks alot, mate!
It's done done. Just need to look up something regarding path name parsing.
Whoa.... that was fast.
OK. Here it is:
http://www.sendspace.com/file/895nx2
There could still be trouble with large sheets; the game might freeze with a "Script is hanging" error. If you have this problem, I need to remake this using RMVX. Anyway, tell me if you need anything.
Oh, I forgot to include the RGSS102E.dll, but I bet you have it already :D
Thanks! I'mma try it out!
EDIT:
Works perfect! With this little tool, I can do original Animations within minutes! *muhahahahhas*
*drools*
Woot!
I'd sooo used this, too!
No more (hope I don't jinx it) eye-sore from aligning!!!
Fanta... I LOVE YOU :D
FTS, how about you post this properly? :)
I didn't get any errors so far, and I tried on animations having 80+ frames... This is just too... gnnnnnha...
You're a hero Fanta!
this 1 is awesome :P
So whats exactly it do?? Does it take a .gif and take it apart or something?
Quote from: Viviatus on March 09, 2009, 03:32:39 am
I've searching the net for weeks now for a little graphic program/tool. In order to make animations more quickly I'd like to have a little tool, that automaticly cuts the single frames into an animationsheet. Since the program I use outputs each frame standalone (exp. fire0001.png, fire0002.png and so on).
So, question is, if anyone knows of such a tool or is able to write a small program which does so.
Any help is aprechiated!
Quote from: Fantasist on March 09, 2009, 11:10:35 am
OK. I'll do it for you. I'm assuming that the output files are all png files and each image is 192x192 pixels. The idea is that you should put the frames of one animation in it's folder. Then you specify the folder names in the config and the animation sheets will be made. Will that do?
So much info can be learned by the magical power of reading!!! -___-
Yea but my small mind doesnt quite get it. So it does take apart a gif?
I assume also that it takes apart a GIF file, but since nothing in the post actually indicates what it does other than export a single file, I haven't a clue.
for the peep that don't understand it yet
it takes multiple pictures (lose png files)
and make 1 png file like an animation file (the 1 you use for effects in your games)
for example: 30 lose single part png files can be created into 1 animation file that rmxp can use to create battle animations
edit: fixed it
thank you jackolas but not thank you for saying Imma less smart peep :V:
Ah, I see. I thought that this bypassed your program, not aided it x|
Quote from: game_guy on March 09, 2009, 08:51:18 pm
thank you jackolas but not thank you for saying Imma less smart peep :V:
srry m8.. fixed it...
had a long day yesterday and after a 5 hour meeting with the other leaders of my on-line community I was kinda short tempered.
Glad you like it ^_^
QuoteThere could still be trouble with large sheets; the game might freeze with a "Script is hanging" error. If you have this problem, I need to remake this using RMVX.
I still have the feeling it'll happen to someone somewhere... I think I'll do this with the RMVX engine and release it. Thanks everyone :)
EDIT:
http://forum.chaos-project.com/index.php?topic=3020.new#new
Quote from: Jackolas on March 10, 2009, 03:18:09 am
Quote from: game_guy on March 09, 2009, 08:51:18 pm
thank you jackolas but not thank you for saying Imma less smart peep :V:
srry m8.. fixed it...
had a long day yesterday and after a 5 hour meeting with the other leaders of my on-line community I was kinda short tempered.
I was just kidding anyways hence the :V: meaning sarcasm I think :P but yea its all good I was just kidding xD