Okay I used to have one but now I cant find anyone anywhere when I actually need it seriously that happens to me alot.
Anyways its a script that you use a script command to display a .gif. Can anyone find it for me perhaps?
wait, are you talking about an animated GIF or just the GIF format in general? just for clarification...
An animated gif.
You shouldn't need one...
It would require more work, but to work around you just need 4seperate picture files and have them set to change after the specified number of frames, and set it to parallel process...
well see theres gifs I want to include in my game that are already made :P
that and I have a few other reasons
I'm just saying that no script is needed and that you won't have to give up if you don't find one.
I knows but its still hard taking apart a gif unless theres a program but otherwise I'd have to print screen every single frame.
Make your own material...
There is a program that takes apart gifs...
It's... microsoft gif animator or something...
*googles*
Here's 1 download link... (http://ms-gif-animator.en.softonic.com/)
In case you can't find a GIF script, thanks Aqua...
My internet sucks so I can't download this to have a look, but Pokestarter (http://upokecenter.com/projects/pokestarter/) seems to have gif support or something....? :???:
QuoteGIF Support/GIF Sprites
There is a special class defined, called GifSprite, which can load animated image files, including animated GIF files, and display them one frame at a time. A GifSprite can be created within a script using GifSprite.new(X) where X is the image's filename. File extensions can be omitted. The GifSprite's "update" method must be called in order to animate the sprite. Its "setBitmap" method sets the file path of an animated image that the sprite refers to. Otherwise, a GifSprite acts exactly like a Sprite and can be used wherever sprites can be used.
I thought it looked promising.
Hope it helps.
Thanks reno I'll check it out I never notcied the pokestarter had .gif support. Wow and I used it alot and familiarized myself with it but wow!
D: Maybe it doesn't then... >.<
Well, let me know of the outcome - I might be interested in this as well. ^-^
I never have the time to finish mine. ._. It's half done. All I need to do is to implement the gif decoder and add the animation capability to the GIF_Sprite.
I mean sure this could help I suppose, but you can do everything without it.
I know there's one at www.66rpg.com which actually works.
Waaaah....I can't read Chinese, Fanta! >.<;; Google translate is taking forever too.... lol... even though I am Asian... :'(
It's probably either one of these two, I think:
http://www.66rpg.com/htm/news748.htm (looks more promising because it has GifSprite)
http://www.66rpg.com/htm/news686.htm
._.;;; Great, now I have to finish mine as well. ;_;