soory, I need a poison script. Script should go on the map. If actor an object affects, it loses points of life. If an opponent an object affected it loses points of life.
:)
Example :
(http://i93.photobucket.com/albums/l74/Nightfoxchan/Falle1.png)
(http://i93.photobucket.com/albums/l74/Nightfoxchan/Falle2.png)
Big images should go in spoilers. :3 ~Love, Starrodkirby86
Just for clarification, do you want the damage to pop up on the map every time the character gets hurt?
Quote from: Nightfox on March 13, 2009, 11:47:37 am
If an opponent an object affected it loses points of life.
... and I'm not really sure what you meant by that. :???: Are you using an ABS which has enemies walking around who can get hurt too?
#===================================
# Damaging/Healing Floors
#----------------------------------------------------------------------
#
# Features:
# -Heals/Damages the actors if they step on certain tiles.
# -Customizable amount of heal/damage.
# -Can be based on either percentage or a fixed rate.
#
# Instructions:
# -Place this script above Main, but below all other default scripts.
# -Change the damage and heal tags to different numbers. By default
# the are 1 for damage, 2 for heal.
# -On your tilesets, go into the 'terrain' tag, and set all damage floor's
# terrain number equal to the one set in the script for damage, and
# do the same for any healing floors.
#
#===================================
#===================================
# Module
#===================================
module Terrain_Tag_Setup
#--------------------------------------------------------------------
# Percentage =
# When true, takes away a percentage rather than a fixed amount.
#--------------------------------------------------------------------
Percentage = true
#--------------------------------------------------------------------
# Damage_Amount =
# How much is taken away from each step. If Percentange = true
# It will remove that percent.
#--------------------------------------------------------------------
Damage_Amount = 5
#--------------------------------------------------------------------
# Heal_Amount =
# How much is taken away from each step. If Percentange = true
# It will remove that percent.
#--------------------------------------------------------------------
Heal_Amount = 5
#--------------------------------------------------------------------
# Kill =
# if true, damage floors can kill players.
#--------------------------------------------------------------------
Kill = false
#--------------------------------------------------------------------
# Damage_Tag =
# The tag number that damages the player.
#--------------------------------------------------------------------
Damage_Tag = 5
#--------------------------------------------------------------------
# Heal_Tag =
# The tag number that heals the player.
#--------------------------------------------------------------------
Heal_Tag = 6
end
#===================================
# Game_Temp
#===================================
class Game_Temp
attr_accessor :move_confirm
alias leon_flooreffect_gametemp_initialize initialize
def initialize
@move_confirm = false
leon_flooreffect_gametemp_initialize
end
end
#===================================
# * Scene_Map
#===================================
class Scene_Map
alias leon_gamecharacter_moving_tt update
def update
leon_gamecharacter_moving_tt
tts = Terrain_Tag_Setup
if $game_map.terrain_tag($game_player.x, $game_player.y) == tts::Damage_Tag
if $game_temp.move_confirm == true
@counter = 0
$game_screen.start_flash(Color.new(200, 0, 0, 190), 15)
Audio.se_play("Audio/SE/117-Fire01", 80, 130)
for actor in $game_party.actors
if (actor.hp - tts::Damage_Amount) < 1
actor.hp = 1
$game_temp.move_confirm = false
else
amt = tts::Damage_Amount
if tts::Percentage == true
amt = amt * 0.01 * actor.maxhp
amt = amt.round
end
actor.hp -= amt
if tts::Kill == false and actor.hp == 0
actor.hp = 1
else
if actor.hp == 0
@counter += 1
end
end
if @counter == $game_party.actors.size
$scene = Scene_Gameover.new
end
end
end
$game_temp.move_confirm = false
end
end
if $game_map.terrain_tag($game_player.x, $game_player.y) == tts::Heal_Tag
if $game_temp.move_confirm == true
$game_screen.start_flash(Color.new(0, 200, 200, 190), 15)
Audio.se_play("Audio/SE/105-Heal01", 80, 130)
for actor in $game_party.actors
amt = tts::Heal_Amount
if tts::Percentage == true
amt = amt * 0.01 * actor.maxhp
amt = amt.round
end
actor.hp += amt
end
$game_temp.move_confirm = false
end
end
end
end
#===================================
# * Game_Player
#===================================
class Game_Player < Game_Character
alias leon_gameactor_update_tt update
def update
unless moving? or $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
case Input.dir4
when 2
$game_temp.move_confirm = true
when 4
$game_temp.move_confirm = true
when 6
$game_temp.move_confirm = true
when 8
$game_temp.move_confirm = true
end
end
leon_gameactor_update_tt
end
end
I have no idea where i got this 1.. but it should work
OMG LMAO! SOMEBODY ACTUALLY MADE A SCRIPT FOR SOMETHING THAT NEEDS 1 PARALLEL PROCESS EVENT WITH 5 COMMANDS AND 1 CONDITIONAL BRANCH!
he asked for a script... so I gave him 1 :P
I know. The author of this script probably never even made an event in his life.
i think he wants it to effect enemies on the map as well not just the hero