Chaos Project

RPG Maker => Event Systems => Event System Database => Topic started by: Calintz on March 15, 2009, 01:23:45 am

Title: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 15, 2009, 01:23:45 am
CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Version: 1.2.4
Type: Restorative Establishment/Aesthetics Enhancements



Introduction
Well...as you may or may not know, my game is to be as realistic as possible, and so I decided to create not only an advanced Inn System, but to add some ddvanced Infirmaries into the mix as well...XD!!


Features



What's new in version 1.2.4!?




Screenshots
Interactive Characters in CAIIES DEMO:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Event%20Systems/CAIIES%20Screenshots/CAIIESInteractive01.jpg)

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Event%20Systems/CAIIES%20Screenshots/CAIIESInteractive02.jpg)

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Event%20Systems/CAIIES%20Screenshots/CAIIESInteractive03.jpg)


Resting Scene
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Event%20Systems/CAIIES%20Screenshots/CAIIESResting01.jpg)

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Event%20Systems/CAIIES%20Screenshots/CAIIESResting01.jpg)

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Event%20Systems/CAIIES%20Screenshots/CAIIESResting03.jpg)

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Event%20Systems/CAIIES%20Screenshots/CAIIESResting04.jpg)



Demo

Version 1.0.0
Megaupload:
Spoiler: ShowHide
http://www.megaupload.com/?d=U7JF6XT0

Mirror - Sendspace:
Spoiler: ShowHide
http://www.sendspace.com/file/0deizg


Version 1.2.4
Megaupoad:
Spoiler: ShowHide
http://www.megaupload.com/?d=EPIQ0CHO

Mirror - Sendspace:
Spoiler: ShowHide
http://www.sendspace.com/file/qud3dp (http://www.sendspace.com/file/qud3dp)


LegacyBlades's Optimized Version: - version 1.0.0
Sendspace:
Spoiler: ShowHide
http://www.sendspace.com/file/jb91pk



Instructions
INSTALLATION:
Download the DEMO. Copy all of the common events and paste them into your main project. You will need to set up the variable yourself. Customization of the variable and what not is solely up to you, and if you simply look at the code, you will understand what direction to head in.

DEMO:
Talk to one of the three interactive NPCs for your options. Talk to the NPCs behind the counter for the system's actions. You are given all you need in the DEMO. The party is ordered as such: Aluxes, Basil, Cyrus, and Dorothy.

**When adding or removing party members, please follow this order, or the event's scene will glitch. Not
    game stopping glitch, but an aesthetics glitch.
**This system is designed to add an extra party member to the resting scene as they are added to your
    party DURING THE ACTUAL game. Try to simulate this order during the DEMO.


Credits and Thanks




Author's Notes
Enjoy...XD
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: G_G on March 15, 2009, 01:41:15 am
Wow nice calintz. this is really neat. I might use this in a game who knows. *powers up*
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 15, 2009, 01:42:42 am
Thank you very much for the power up. XD!!

**And normally, you wouldn't have the infirmary and the Inn in the same building. I just did that because this is an example game...

**I didn't break out anything spectacular with my system though, Lol. In my game, when you are being healed at the infirmary, there are actually people patching you up. In this DEMO, I used separate variables, but I incorporated the same scene.

I am leaving the customization completely up to the user's ability, and imagination XD!!
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Reno-s--Joker on March 15, 2009, 02:01:53 am
I just downloaded and tried this out. I'll definitely find this useful for my game - seeing as I'm aiming for realism as well. :D
*powers up*
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 15, 2009, 02:20:46 am
Thank you Reno.
I am re-vamping my Advanced Running and Jumping system next XD!!
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Sally on March 15, 2009, 06:45:13 am
im gonna take a look at this,
Quoteno harm in staying organized

ill back you up on this.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Aqua on March 15, 2009, 08:33:32 am
Hehe... cool :D

It allows for a TON of customizability other than the standard black screen and jingle that we all love. =3
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 15, 2009, 02:09:16 pm
Quote from: Susys on March 15, 2009, 06:45:13 am
im gonna take a look at this,
Quoteno harm in staying organized

ill back you up on this.


Haha, go for it!!
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: legacyblade on March 15, 2009, 05:11:41 pm
I'm gonna download this and check it out, once my other megadownload download finished (downloading anime right now). I think I might use this in my game, except make the character have a random dream during the sleeping scene (I can come up with some odd ones)
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 15, 2009, 05:15:09 pm
Haha, that would be a nice add-on!!
Post some screenies if you decide to do that!
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: legacyblade on March 15, 2009, 05:19:34 pm
Will do, I just gotta download it first (I hate mega upload)

-edit,

$#@% download limit exceeded. Can someone upload the demo to sendspace.com?
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 15, 2009, 05:23:10 pm
LMAO, I will upload a copy to Sendspace. I guess that's why it's nice to have mirrors, eh?
**Do you want it compressed?? or not??
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: legacyblade on March 15, 2009, 05:32:31 pm
Not compressed, I prefer rar or zip files. Thanks, btw, I can't wait to try it!
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 15, 2009, 05:44:17 pm
Alright gimme a couple seconds.

EDIT
It's up...
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: legacyblade on March 15, 2009, 05:58:25 pm
thanks calintz, I'll try it out right away!
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 15, 2009, 06:56:28 pm
Yes sir. What do you think??
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Landith on March 15, 2009, 06:59:50 pm
"After While Resting at Inn...map"
That is really confusing...
I would use "While Resting at Inn..map"

But anyways, this is a really great system Calintz, I like it a lot.
Can't wait for the CARAJS...
Or whatever it was  :^_^':
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 15, 2009, 07:02:44 pm
Aren't those just commented lines??
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Landith on March 15, 2009, 07:05:03 pm
I meant in your post. But yeah basically.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 15, 2009, 07:44:23 pm
Oh, okay...
Thank you, I will revise.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: legacyblade on March 16, 2009, 11:08:34 am
I think with a few script calls, you could make this a lot simpler, and easy to use with different parties (say you have 42 possible party members, this system would start getting HUGE). Lemme see if I can make a version that uses a script call or two. Other than that, it's great! Love the system, and it adds a great deal of realism.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 16, 2009, 09:17:20 pm
Well...
I don't know how to script, and I don't have the time to play around to find the proper syntax, but my system is configured for 4people in your party. It is up to the user to configure it further than that.

I am updating the system right now actually. It will contain improved coding and a couple additional features.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: legacyblade on March 17, 2009, 10:25:55 am
I made a demo that utilizes script calls. Makes it support unlimited party sizes and combination, as well as remove four common events!

http://www.sendspace.com/file/jb91pk

No need to credit me for a script call.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 17, 2009, 05:31:57 pm
Good job.
Now my system is obsolete, Lol.

*power up*
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: legacyblade on March 17, 2009, 05:38:08 pm
Just use that one as a reference for the script call. It was just easier to show you that way than to write out an explanation :P
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 17, 2009, 05:45:09 pm
My point is this...
I would have never know how to do that without you doing it 1st. Therefore, I have no right to use it and claim it my my own. I DON'T know how to script, and I don't know any syntax, so it is useless for me to try to create a system using the call script command, and I won't claim someone else work as my own. I won't use that system. I will update the 1st post though.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: legacyblade on March 17, 2009, 05:49:08 pm
Alright, if you feel it'd be plagiarism. :ninja: I don't see anything wrong with using script snippets someone gives you though. My first release of my class change system was 40% script snippets blizzard gave me, that I didn't know how they worked. I'd say mess around with them to see what causes errors, and what doesn't. (and to find the syntax of any event command, just look through the default Interpreter scripts)
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 17, 2009, 05:55:02 pm
Quote from: legacyblade on March 17, 2009, 05:49:08 pm
I'd say mess around with them to see what causes errors, and what doesn't.


I don't have the luxury of time to actually experiment, so I stick to what I know.

Quote from: legacyblade on March 17, 2009, 05:49:08 pm
(and to find the syntax of any event command, just look through the default Interpreter scripts)


I have tried. I still can't understand. I have some kind of mental block when it comes to scripting. I'm tired of trying to learn how to when I can still do everything with events.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: legacyblade on March 17, 2009, 08:25:28 pm
Ah, I understand that mental block. I had it, until all else but scripting failed me. I'll write and PM you a tutorial that'll explain the small amount of RGSS I actually understand. (which isn't much). You can do a lot with basic knowledge of if statements, and arrays. (that's all I really use). Once you get the idea of the syntax down, all but the most complex scripts make sense. (most complex, meaning Blizzard's scripts :P)
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 17, 2009, 08:38:15 pm
Oh okay.
I really appreciate that Legacyblade.

Thank you.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: legacyblade on March 17, 2009, 09:29:41 pm
NP. I look forward to seeing the awesome event systems you'd create with that (you can do a lot with arrays. My class change script is very little BUT arrays.)

I should have time to write it over the weekend.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 17, 2009, 09:32:13 pm
Alright, thank you.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Blizzard on March 18, 2009, 05:45:58 am
Actually arrays, conditional branching, looping and functional separtion (putting code that is semantically connected into functions or methods) and the concept of objects just being complex data structures (read: big variables) is 99% of the knowledge you need. Most of my scripts work on that little bit of knowledge. The rest is just how I structured them. Basically object oriented concepts and basic programming knowledge is all you need. I don't know that much more either. The rest is just years of experience. :)
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 18, 2009, 05:20:23 pm
Hmm...
Alright, thanks Blizzard.

If I decide to try to learn something about scripting again, I will focus on those particular points.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: Calintz on March 21, 2009, 10:00:22 pm
Full update...
Version 1.2.4, enjoy.
Title: Re: [XP]CAIIES(Calintz's Advanced Inn/Infirmary Event System)
Post by: RoseSkye on March 22, 2009, 03:49:16 pm
*Embarrassed* Wrong thread. I haven't played this yet.  :shy: