so i was wondering how would i change the font size for my game?
sorry if it is dumb lol :D
Blizz's ultimate font override get it I think from addons or something or open up script editor and go to main and add in
Font.default_name = "YOUR FONT NAME"
Font.default_size = 15
You were faster. >_> *powers up*
Quote from: original postIn the main script. If you have one of the illegal versions you will find $fontface and $fontsize or $defaultfonttype and $defaultfontsize there, simply change them. If you have the legae version, under "begin" simply add
And mess around with the number. You can also change the font used by adding:
Font.default_name = 'Arial'
ty :), btw I always wondered and never really looked at you're ultimate font override what's it for? because I know it's so easy to change font
Do you have PKE or Dynaemu? Delete the lines that say "self.contents.font.name = $fontface" in one of the window classes. Cross problem with legal-illegal version. My font override overrides the problem, allows it to change it ingame and save even it with the save file.
nah got proper version was jw what the script did
Then add that line you were supposed to remove and watch what happens. As I said, my script prevents that. It's like a compatibility enhancement for legal-illegal RMXP versions and scripts. xD
k pretty cool than :)
hey thank guys *powers yall up*
anyway do you all know of a good message system?
that looks better than the default one
but yeah thanks guys
Ty :)
Best one I know is Ccoa's UMS found here http://www.rpgrevolution.com/forums/Universal-Message-System-t7692.html (http://www.rpgrevolution.com/forums/Universal-Message-System-t7692.html)
Yeah, I'd agree that ccoa's is the best UMS/AMS.
Also, when using Blizz's Ultmiate Font Override, if you want to add bold or italic to the text...Add what I've bolded & Italicized in the script below.....Do the same thing for Italics...
class Game_System
attr_accessor :bgm_volume
attr_accessor :sfx_volume
attr_accessor :cam
attr_reader :fontname
attr_reader :fontsize
attr_reader :fontbold
alias init_storm_cms_later initialize
def initialize
init_storm_cms_later
@bgm_volume = @sfx_volume = 100
@cam = 0
self.fontname = 'Papyrus'
self.fontsize = 24
self.fontbold = true
end
def fontname=(name)
Font.default_name = $defaultfonttype = $fontface = @fontname = name
end
def fontsize=(size)
Font.default_size = $defaultfontsize = $fontsize = @fontsize = size
end
def fontbold=(bold)
Font.default_bold = $defaultfontbold = $fontbold = @fontbold = bold
end
P.S. Agreed...Ccoa has the best!! I'm using it too...
Quote$defaultfontbold = $fontbold
those two globals are not needed. for size and type, they were added because PKE has $defaultfonttype and $defaultfontsize and dyna has $fontface and $fontsize. You don't need to define them for bold and italics :)
sort of on topic what fonts do you guys prefer in games old cursive or easy to read or...?
Even though I have several font options in my game, I mostly use Arial and only sometimes the Future font. But I like to see games that have a font that suits the game atmosphere, yet is not hard to read. :)
QuoteI like to see games that have a font that suits the game atmosphere, yet is not hard to read.
Otherwise, I like easily readable fonts like Arial. And I hate Times New Roman >.<
I like Tahoma but only for status infos on charecters I wonder if cursive text font would fit in my games style or not it plays like a good old SNES rpg