Basically I want a small script so when you are in a regular battle that has more than 1 enemy the 2nd dosnt show up until after the first is dead and the third and so on...
I'm pretty sure you can do this in the inbuilt database already using events. o.O Maybe I'm wrong, I haven't checked. :^_^':
I will re-check the the events.....
There is a event where once the first actor has 0% health I could use the transform method I think I will see if that works.
actor is your party member(s), that would reveal the enemy when the actor is dead.
I don't remember what the event call is, but this is possible with in battle eventing.
I am sorry, i meant enemy. Anyways I think I have it figured out... Thanks