Chaos Project

General => Entertainment => Topic started by: Vell on May 05, 2009, 06:03:13 pm

Title: my addiction.
Post by: Vell on May 05, 2009, 06:03:13 pm
http://lab.andre-michelle.com/tonematrix

Discuss.
Title: Re: my addiction.
Post by: Diokatsu on May 05, 2009, 06:15:57 pm
Best site I've seen in a long while.
Title: Re: my addiction.
Post by: Vell on May 05, 2009, 06:43:34 pm
feel free to post pics of particular designs youve done.
Title: Re: my addiction.
Post by: Diokatsu on May 05, 2009, 06:45:48 pm
8194,0,32776,0,0,16400,0,36,0,16400,0,32,32768,8192,0,32770
Simple
Title: Re: my addiction.
Post by: Vell on May 05, 2009, 06:47:43 pm
explain your formula please.
Title: Re: my addiction.
Post by: Diokatsu on May 05, 2009, 06:49:53 pm
Quote from: Swimmer UltaFlame on May 05, 2009, 06:47:43 pm
explain your formula please.

Right click, ctrl+P.
Title: Re: my addiction.
Post by: Vell on May 05, 2009, 06:51:37 pm
oh really?! *tries*

EDIT: AWESOME.

EDIT2: 67650,33924,33924,82698,74514,41748,21672,101190,101190,21672,41748,74514,82698,33924,33924,67650
Title: Re: my addiction.
Post by: Diokatsu on May 05, 2009, 06:55:34 pm
Quote from: Aqua's Name384,31840,32824,32804,32824,31840,384,0,56,49220,12418,7330,4932,7352,12288,49152

Quote from: Ulta62,64,64,64,62,0,126,64,66,2,126,194,50,40,48,192

Quote from: Dio0,16352,8224,4160,3968,0,8256,8256,16320,8256,9792,2304,4224,4224,2304,1536

[quote-SRK]280,548,580,392,0,1020,132,840,48,0,1020,96,144,780,0,0[/quote]
Title: Re: my addiction.
Post by: Vell on May 05, 2009, 07:14:08 pm
130048,5272,5412,1316,1316,1224,130200,1316,1316,7460,24776,98496,24836,98564,24836,7420
Title: Re: my addiction.
Post by: G_G on May 05, 2009, 09:22:47 pm
Simple Pattern yet soothing?
65538,32772,16392,8208,4128,2112,1152,768,768,1152,2112,4128,8208,16392,32772,65538

EDIT:
66050,33028,16904,8464,4640,2368,1664,43946,87892,1408,2624,4384,8720,16648,33284,65794

EDIT 2:
66050,0,0,0,4128,0,0,0,66050,256,32,4096,65536,32768,2,66050

EDIT 3:
8192,15486,1088,12352,10240,14432,8272,112,15424,8192,64,15472,8208,1088,14448,1040
MY GOD THIS IS ADDICTING

EDIT 4:
0,0,0,0,0,15856,16904,33796,80370,33284,17416,15344,0,0,0,0
Title: Re: my addiction.
Post by: Vell on May 05, 2009, 09:42:16 pm
131070,65538,98298,81930,90090,86058,87978,87210,87210,87978,86058,90090,81930,98298,65538,131070



131070,107670,98298,125022,90090,97146,120750,90090,90090,120750,97146,90090,125022,98298,107670,131070
Title: Re: my addiction.
Post by: fugibo on May 05, 2009, 09:42:47 pm
ooh! 2 ^ 16, in an array of 16! nice.

I'm awaiting Blizz to make a nice little Ruby implementation of this (though, it would be much better done in C wrapped in RGSS... if only Enterbrain allowed that...)

You know, just

unsigned short Grid [16];

void set_grid_block( unsigned short x, unsigned short y, int b ) {
    b ? ( Grid[x] |= (0x01 << y) ) : ( Grid[x] &= ~(0x01 << y) );
}
int read_grid_block( unsigned short x, unsigned short y ) {
    return Grid[x] & (0x01 << y);
}


With some Ruby code for the class and a Sprite on the RGSS side :/

EDIT:
wait, where are those numbers over 65536 coming from 0_o?

EDIT2:
I used log 131070 / log 2, and it looks like this is 17-bit. Screw this guy.
Title: Re: my addiction.
Post by: G_G on May 05, 2009, 09:44:40 pm
If you copy your pattern from the game
and paste it its long numbers, then you copy the number, paste it in there and you can see what other people made.
Title: Re: my addiction.
Post by: fugibo on May 05, 2009, 09:46:41 pm
I know, but I was assuming that since this is a 16x16 grid, it would be a 16 16-bit numbers to store the data.
That way, you could have the on/off switch for each square in a 16-square column, and have 16 columns.

But it hit 17-bit for some reason :/
Title: Re: my addiction.
Post by: Diokatsu on May 06, 2009, 07:14:14 pm
Quote from: Biker WcW on May 05, 2009, 09:42:47 pm
ooh! 2 ^ 16, in an array of 16! nice.

I'm awaiting Blizz to make a nice little Ruby implementation of this (though, it would be much better done in C wrapped in RGSS... if only Enterbrain allowed that...)

You know, just

unsigned short Grid [16];

void set_grid_block( unsigned short x, unsigned short y, int b ) {
    b ? ( Grid[x] |= (0x01 << y) ) : ( Grid[x] &= ~(0x01 << y) );
}
int read_grid_block( unsigned short x, unsigned short y ) {
    return Grid[x] & (0x01 << y);
}


With some Ruby code for the class and a Sprite on the RGSS side :/

EDIT:
wait, where are those numbers over 65536 coming from 0_o?

EDIT2:
I used log 131070 / log 2, and it looks like this is 17-bit. Screw this guy.

SHUT UP. THIS IS A THREAD WHERE WE MAKE FUN SOUNDS, POST THEM AND TALK ABOUT THEM. GO TO COMPUTER BOARD IF YOU WANT TO TALK ABOUT THIS.
Title: Re: my addiction.
Post by: Gabbergon on May 07, 2009, 04:26:04 am
128,4,1024,16,4096,0,0,2048,0,1024,128,0,2048,4,2112,8

64,128,256,514,256,128,64,16,64,128,256,514,0,0,128,64

0,0,1088,3104,5136,9248,17472,17408,17408,17472,9248,5136,3104,1088,0,0

580,32896,66564,256,37008,65536,8224,4240,256,33828,65536,2312,32768,65600,514,0
Title: Re: my addiction.
Post by: tSwitch on May 07, 2009, 08:46:16 am
Quote118886,2304,102950,9248,119850,5120,103466,1056,116788,4608,100660,1184,117034,4224,102566,4256


I'm more worried about sound than design atm.

Quote131070,65538,131062,131054,130974,130686,129534,65538,131070,65538,98298,98298,98298,98298,65538,131070


fill them all up then hold your click and shake your mouse all over the place.  random tunes mode.
Title: Re: my addiction.
Post by: Vell on May 10, 2009, 09:24:03 pm
3160,12376,16516,16658,33066,33042,65668,65624,65624,65668,33042,33066,16658,16516,12376,3160

2,8192,1024,528,16416,0,0,0,256,4096,1024,16392,4176,0,2048,4098

EDIT: I gotta challenge for people!

82944,0,32808,0,5184,0,162,0,41472,0,8202,0,69636,0,1296,0

ok. First line I picked a random box. then did the same for every other row. then I followed a pattern from there. someone find the pattern!


768,1152,1152,768,768,1152,0,768,768,0,1152,768,768,1152,1152,768