http://lab.andre-michelle.com/tonematrix
Discuss.
Best site I've seen in a long while.
feel free to post pics of particular designs youve done.
8194,0,32776,0,0,16400,0,36,0,16400,0,32,32768,8192,0,32770
Simple
explain your formula please.
oh really?! *tries*
EDIT: AWESOME.
EDIT2: 67650,33924,33924,82698,74514,41748,21672,101190,101190,21672,41748,74514,82698,33924,33924,67650
Quote from: Aqua's Name384,31840,32824,32804,32824,31840,384,0,56,49220,12418,7330,4932,7352,12288,49152
Quote from: Ulta62,64,64,64,62,0,126,64,66,2,126,194,50,40,48,192
Quote from: Dio0,16352,8224,4160,3968,0,8256,8256,16320,8256,9792,2304,4224,4224,2304,1536
[quote-SRK]280,548,580,392,0,1020,132,840,48,0,1020,96,144,780,0,0[/quote]
130048,5272,5412,1316,1316,1224,130200,1316,1316,7460,24776,98496,24836,98564,24836,7420
Simple Pattern yet soothing?
65538,32772,16392,8208,4128,2112,1152,768,768,1152,2112,4128,8208,16392,32772,65538
EDIT:
66050,33028,16904,8464,4640,2368,1664,43946,87892,1408,2624,4384,8720,16648,33284,65794
EDIT 2:
66050,0,0,0,4128,0,0,0,66050,256,32,4096,65536,32768,2,66050
EDIT 3:
8192,15486,1088,12352,10240,14432,8272,112,15424,8192,64,15472,8208,1088,14448,1040
MY GOD THIS IS ADDICTING
EDIT 4:
0,0,0,0,0,15856,16904,33796,80370,33284,17416,15344,0,0,0,0
131070,65538,98298,81930,90090,86058,87978,87210,87210,87978,86058,90090,81930,98298,65538,131070
131070,107670,98298,125022,90090,97146,120750,90090,90090,120750,97146,90090,125022,98298,107670,131070
ooh! 2 ^ 16, in an array of 16! nice.
I'm awaiting Blizz to make a nice little Ruby implementation of this (though, it would be much better done in C wrapped in RGSS... if only Enterbrain allowed that...)
You know, just
unsigned short Grid [16];
void set_grid_block( unsigned short x, unsigned short y, int b ) {
b ? ( Grid[x] |= (0x01 << y) ) : ( Grid[x] &= ~(0x01 << y) );
}
int read_grid_block( unsigned short x, unsigned short y ) {
return Grid[x] & (0x01 << y);
}
With some Ruby code for the class and a Sprite on the RGSS side :/
EDIT:
wait, where are those numbers over 65536 coming from 0_o?
EDIT2:
I used log 131070 / log 2, and it looks like this is 17-bit. Screw this guy.
If you copy your pattern from the game
and paste it its long numbers, then you copy the number, paste it in there and you can see what other people made.
I know, but I was assuming that since this is a 16x16 grid, it would be a 16 16-bit numbers to store the data.
That way, you could have the on/off switch for each square in a 16-square column, and have 16 columns.
But it hit 17-bit for some reason :/
Quote from: Biker WcW on May 05, 2009, 09:42:47 pm
ooh! 2 ^ 16, in an array of 16! nice.
I'm awaiting Blizz to make a nice little Ruby implementation of this (though, it would be much better done in C wrapped in RGSS... if only Enterbrain allowed that...)
You know, just
unsigned short Grid [16];
void set_grid_block( unsigned short x, unsigned short y, int b ) {
b ? ( Grid[x] |= (0x01 << y) ) : ( Grid[x] &= ~(0x01 << y) );
}
int read_grid_block( unsigned short x, unsigned short y ) {
return Grid[x] & (0x01 << y);
}
With some Ruby code for the class and a Sprite on the RGSS side :/
EDIT:
wait, where are those numbers over 65536 coming from 0_o?
EDIT2:
I used log 131070 / log 2, and it looks like this is 17-bit. Screw this guy.
SHUT UP. THIS IS A THREAD WHERE WE MAKE FUN SOUNDS, POST THEM AND TALK ABOUT THEM. GO TO COMPUTER BOARD IF YOU WANT TO TALK ABOUT THIS.
128,4,1024,16,4096,0,0,2048,0,1024,128,0,2048,4,2112,8
64,128,256,514,256,128,64,16,64,128,256,514,0,0,128,64
0,0,1088,3104,5136,9248,17472,17408,17408,17472,9248,5136,3104,1088,0,0
580,32896,66564,256,37008,65536,8224,4240,256,33828,65536,2312,32768,65600,514,0
Quote118886,2304,102950,9248,119850,5120,103466,1056,116788,4608,100660,1184,117034,4224,102566,4256
I'm more worried about sound than design atm.
Quote131070,65538,131062,131054,130974,130686,129534,65538,131070,65538,98298,98298,98298,98298,65538,131070
fill them all up then hold your click and shake your mouse all over the place. random tunes mode.
3160,12376,16516,16658,33066,33042,65668,65624,65624,65668,33042,33066,16658,16516,12376,3160
2,8192,1024,528,16416,0,0,0,256,4096,1024,16392,4176,0,2048,4098
EDIT: I gotta challenge for people!
82944,0,32808,0,5184,0,162,0,41472,0,8202,0,69636,0,1296,0
ok. First line I picked a random box. then did the same for every other row. then I followed a pattern from there. someone find the pattern!
768,1152,1152,768,768,1152,0,768,768,0,1152,768,768,1152,1152,768