Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Ganstaquay5000 on May 29, 2009, 04:53:46 pm

Title: Death on 0 SP!
Post by: Ganstaquay5000 on May 29, 2009, 04:53:46 pm
I've  looked around for this script and couldn't find anything. Basically I need 2 scripts. I need scripts where I can make some attacks target SP instead of HP.

Also I need a script where if a character's SP reaches 0, they die. Kind of like Star Ocean Til the end of time.

Thanks alot. I'm using the RTAB so I hope that these scripts would be compatible. lol
Title: Re: Death on 0 SP!
Post by: Aqua on May 29, 2009, 04:57:17 pm
Tons of Add-ons have SP damage add-on...

Death on Sp.... can't believe someone actually requested it D:::
Title: Re: Death on 0 SP!
Post by: Ryex on May 29, 2009, 05:04:27 pm
Lol isn't this one of the scripts Bliz said the world doesn't need? to think he was wrong!
Title: Re: Death on 0 SP!
Post by: Ganstaquay5000 on May 29, 2009, 05:33:31 pm
I don't want to use the tons of add ons because I don't want all the other features that it comes with. Is there way to remove certain parts of the Tons of add ons because I just want the SP damage.

What the big deal about asking for a script the cause death on SP?...LOL :haha:
Title: Re: Death on 0 SP!
Post by: G_G on May 29, 2009, 05:40:12 pm
I could give it a go. Not promising anything though but it shouldnt be to hard.


EDIT:Grrrr.... I tried and I cant get it  >:(   God what am I doing wrong?
Title: Re: Death on 0 SP!
Post by: Blizzard on May 29, 2009, 05:42:31 pm
Quote from: straight from my e-book6.8. Scripts the World doesn't need

This is a matter hard to explain. Examples might be the best solution to understand what I mean:
Instead of dying from HP reaching zero, when SP reach zero, the hero dies.
Sometimes it's not easy to judge, but sometimes it's so obvious. The main reason in not making a script is that nobody's ever going to use it. Would you use this script? I wouldn't. Even from the view of the player I wouldn't want to see this function in a game. It would just annoy instead of adding spice to the game. Think about it.
The human mind is capable of inventing anything, even within abstract relations and that means they don't have to make sense. There are just scripts the world doesn't need. Another similar problem is the problem with scripts having pointless options. Would you ever want a skill to target 2 random heroes, the hero next one of them, the enemy you choose and one random enemy next to the enemy you've chosen?! Sorry, but this is idiotic.
Think about if a script really has a point to be made and think about how much sense it does to include options and which ones for that script. It's fine to have a few vital options for the user to customize it and/or make it maybe compatible with other scripts. But having too many options will only confuse the user, prevent him from using your script and most probably giving you a headache implementing them.
Imagine a 100 lines script with 30 options (that means actually only 70 lines of code). Does the user really need to set up if he wants to have a 13 or 14 frames transition, since it looks annoying if any other value is used anyway?! If there really is a user who needs this option, he will ask you and you will tell him to change just a line or two and it will work instead of you losing half an hour implementing this option and three other ones nobody's ever going to use. It's always better to have too few options than too many. If people need some special options that many would use, they will tell you. Good software development can be achieved through continuous work with the clients more easily than just you making it initially work with anything. You will simply waste your time for nothing.
Most people don't even read instructions and don't even know of what your script is capable of, especially if you include 30 pointless options. It's pretty discouraging if you get the new script that makes you shadows and reflections and see 5 pages of instructions  with 50 options that don't make sense at all. Normal users are not scripters, they are just happy with the black box you give them and it works fine by setting up just three or four options. Stick to quality, not quantity.


Maybe I should have also added that people should stop copying other games.
Title: Re: Death on 0 SP!
Post by: Ganstaquay5000 on May 29, 2009, 06:29:08 pm
Well, after read Blizzard's post I might reconsider Death on SP. However I still desire attacks that damage SP like drain or something. I know that it's in the Tons of Add ons but I don't know how to take that part out of the Script and use alone. Can anyone tell me how to do this?
Title: Re: Death on 0 SP!
Post by: Aqua on May 29, 2009, 06:32:29 pm
You turn on features that you need in the config...
Title: Re: Death on 0 SP!
Post by: Blizzard on May 29, 2009, 06:37:39 pm
Quote from: Blizzard on January 09, 2008, 08:50:47 am
Author's Notes

Tons of Add-ons now has to be used as 3-parts script because of a weird behavior of RMXP during bug detection. Insert the 3 parts in the correct order and the system should work without problems. Do NOT remove any of the parts, the script NEEDS all 3 parts to work with other systems.
Title: Re: Death on 0 SP!
Post by: Ganstaquay5000 on May 29, 2009, 06:55:02 pm
Quote from: Blizzard on May 29, 2009, 06:37:39 pm
Quote from: Blizzard on January 09, 2008, 08:50:47 am
Author's Notes

Tons of Add-ons now has to be used as 3-parts script because of a weird behavior of RMXP during bug detection. Insert the 3 parts in the correct order and the system should work without problems. Do NOT remove any of the parts, the script NEEDS all 3 parts to work with other systems.



Guest that answers my question...LOL.. Thanks
Title: Re: Death on 0 SP!
Post by: Blizzard on May 29, 2009, 07:01:50 pm
Basically what Aqua said. Just turn on/off what you need. The system generally doesn't affect anything if an add-on is turned off.