Quote from: SnailerThis is my first tut ;D Weeee !!!
Here I will try to teach you how to make spikes that will be rejected with button/switch so it will go back into the ground..
First of all you need to know how switches are used so it will be a bit easier if you dont know how they work maybe this explains it a bit...
Now using the event layer make a Switch sprite so it will be easy for you to see where the button is :)
just like in image 1 :D
Also make the spikes that will come out of the ground
Image 1
(http://img239.imageshack.us/img239/1734/35230256le8.jpg)
Now we want it to hurt the player if he/she touches it, not ? do something like this..
Image 2
(http://img48.imageshack.us/img48/6104/76416089ug4.jpg)
First, make something like a flash screen so the player notices something like " Omy GAWD ! I CANT TOUCH THAT ! "
and make it jump away or something.. ( If you dont want that put through ON to OFF so you wont need the jump, I used it because i liked this more. )
Okay lets continue..
Go back to the switch and we will start making the scene of the spikes that will retreat.. :D
Image 3
(http://img131.imageshack.us/img131/4593/20580468ai3.jpg)
As you can see it turns a switch on the name wont matter but its the number it has..
Also use something like a sound to give it some life :D..
Now make a new page at the Switch event and put conditions to switch That was turned on at the first page..
like this.
Image 4
(http://img337.imageshack.us/img337/7770/69818900lr4.jpg)
Now we have made the switch to turn everything on
Go back to the spikes event and make a new page here too.
Set the Condition also to the switch that was turned on in image 3.
Now we probably want it to move so it looks very nice wont we ?
So make a move event command that will change graphics and put a pause in-between every one of em so it wont skip so fast as u can see, also an wait + an SELF SWITCH ! this is important so you wont have to make the same event over and over but you can just copy paste it.
Image 5
(http://img237.imageshack.us/img237/653/35688923db2.jpg)
Now we just make an Page 3 and with that put it Through, Condition to If SELF SWITCH A = On, and of course the sprite
Image 6
(http://img401.imageshack.us/img401/2342/13123711du4.jpg)
Hope this helps you and tell me if I forgot something ;D
Have a nice day :D.
Very nice Tutorial. I really like it. I might use it in my game ;D
Nice Tutorial. ;D :D
You forgot to post the maker, FTS. (-_-')
Oops! I'm on it.
EDIT: Done.
Calintz >> *pats Fantasist on the back*
*Fant bows in gratitude*
2 year necropost, yay! :rofl: *levels up*
...the weirdest thing in this context is your avatar O_O
That said, the idea of transparency is good. Why don't you refine your method and post a tute?
@Mods: In the first post, should I remove the matter from quotes? It hurts my eyes. I'll instead put a very visible disclaimer below the title (like this (http://forum.chaos-project.com/index.php/topic,1190.0.html)). What say?
uh.. Fant, who are you talking to? No one 2 year necroposted o_O
this is simple yet pleasing ^^
i'm definitely using this in my game
Quote from: Landith on April 29, 2010, 06:10:38 pm
uh.. Fant, who are you talking to? No one 2 year necroposted o_O
A mod probably deleted the post. Either that, or whoever posted it realized their mistake and deleted it in shame.
Quote from: OrdinaryShadow on April 29, 2010, 11:57:57 pm
for me this is a simple yet very nice ^^
ived used ground spikes before but i like to lessen the opacity and the spikes only come out when you step on them ^^ kind of like traps
I
swear this was the post I was replying to.
So OrdShadow, did you delete it, or Blizz, did you delete it? Either way, I feel stupid ;_; Also, I think it wasn't OrdShadow, it could have been Ralphness. Or are both the same guy?
PS: I said this about his avatar too:
Quote...the weirdest thing in this context is your avatar O_O
Oh, looks like somebody is avoiding his ban. Account deleted.