I have seen the level up/down item script by game_guy and if anybody is willing to I would like a script like it but for changing the graphics.
Just link the item to a common event that contains all of the graphic changing options.
have branches in a common event
if level == 10
change graphic
if level == 20
change graphic
G_G, I think he's asking for a script that your character's graphic changes with an item.
Just do what Cal said.
Oohh......silly me. Well a script would make things alot simpler wouldnt it?
So basically he wants items that change graphics aka costumes right?
yeah i wanted the script so like the level item system it changes the graphic of the person you choose!
ah ok yea I'll make it real fast
lol YAAAAAAAAAAAY! I have tried this many times with events and well...can't get it done!Because i start with 1 actor and when i get the costume it says there are 10 O_O
One more question do you want the costumes to change battlers as well?
you can make it a feature to turn on and off.My game is a first person mode so no need to add yet :)
Well I added it anyways here's a demo
http://www.sendspace.com/file/yfai0y tell me if thats what you wanted then read the instructions in the script and tell me if they're too confusing or not
This is perfect! Could be DB'ed if you added a template and some stuff like the title on the top!
I may or may not release it
A script is not necessarily easier ...
This could be done with most likely one common event and one variable, gosh. It's not like it's rocket science ... These constant, tiny, and irrelevant script add-ons are just a show of how inexperienced people are with the default system, and what they can't accomplish with the engine's MOST BASIC functions.
Someone who can't even create a system this simple is gonna have one hell of a time putting together a good game. Don't baby feed the new guys EVERYTHING. Sometimes they need to learn things on their own.
he wanted it so he could choose the actor without making a bit complicated event is all Calintz. none of us like using the show choice command a whole lot which he could have tooken that route and then he would have checked to see if which actor is in slot one, two, three, and four of the party etc...
He said he tried and failed ...
@Game_Guy:
We all need to strive to master all aspects of the engine, because most of the members here don't work in teams. He needs to learn to work efficiently and become adept in the many fields in regards to the engine's most basic features themselves, so in the event that he can't do something himself, (like right now) he doesn't have to rely on others. Rather, he can successfully complete things himself by simply taking a small detour.
132posts with -1energy ...
You can gather that he is a relatively new member. I can't say how experienced he is with the engine from this, but in regards to this thread, I would have to say not so much.
The basic line here ...
This is the IDEAL EVENT SYSTEM for beginners. He would have benefited much more if he wasn't being handed tiny scriplets like this to get him on his marry way. If we had just forced him to create the system by giving him a helping hand along the way, then he would have advanced quite a bit by learning about the importance organization in eventing.
What happens when he is alone? When there is no one to create scripts for him, because he obviously can't do them himself (hence the request). I can't script either, but I have forced myself to damn near master the eventing area of the engine, so that I can create what I need without error.
He needs to learn to do these things.
Of course I'm not flaming you, nor him Game_Guy. You know I like you, but we should have helped him instead of feeding him. This is an event system for beginners, and the repetitive nature of the system would've driven the point home. It would have helped him to remember the process of event systems similar to this, because of the sheer redundancy.
He missed out on a great opportunity to learn, that's all ...
Calintz lets see you make the event system with 10 characters in your game!
I'll do it with 8 actors.
Uh, I could definitely do it, but it would be a waste of time for me to do something as simple as that at my current eventing level. Especially since I would have no use for it. It's basic as fuck, just repetitive ...
if its so "basic" then how? you have to set a variable for every character and lots of conditional branches and a terrible looking choice menu.with the script no need for the huge event and way shorter to make.It takes me an hour to even make a bank and it would take days for me to make this.
Basic doesn't mean that it doesn't take a long time.
This system wouldn't require any advanced eventing, but like Cal said, just very repetitive eventing...
I know Aqua. It doesn't mean it in general, but in this case ... it would take some time, because of the amount of characters and the number of conditional branches it would take. Why would you need any variables?? If you link the item to one common event, you can do everything else with conditional branches.
Use one switch set to parallel process for activation.
Point is its resolved.
@calintz: Next time if it can be evented I'll help instead of spoonfeed.