Chaos Project

RPG Maker => Projects / Games => New Projects => Topic started by: Spoofus on January 29, 2008, 01:01:23 am

Title: REACHING for the SKY BEYOND
Post by: Spoofus on January 29, 2008, 01:01:23 am
this is my friends game ok..he asked me to post it up cause he does not have a computer of his own and he asked for my help on it..so i agreed to help him cause we work on it at work on our lunch and when it is dead.
anyway the games title is:

Reaching of the Sky Beyond

Story:(basics of this world)
in this world people are forced to live under the surface of their earth cause of extreme amounts of pollution and toxins. So man has developed a society underground that extends almost to the core of their planet.this world is heavily mechanized but the have decided to leave large portions of their underground world in it's natural state.

Main story basis:
After eons of living underground people have forgotten what the surface and the sky look like.Some believe that the sky is a myth and it doesn't exist anymore.
but rumors have began to spread that there is a way to reach the surface and that the higher ups do not wish for there people to reach the surface in fear that they would loose control of their people.
--At present--
people talk about how "Bio-Forms" have increased in activity and that a incident has occurred at the laboratories that a test subject has escaped.

Conz a young bio-hunter just doing his job one day comes across a person that looks about his age with a laboratory tag that says
"Tristan"
Subject:05281 Omega
Key Project
not really knowing what this means Conz takes him to see his boss and that is where everything changed for the young bio-hunter.and the only way to find out
who and what is person who this Tristan really is.But Conz gets far more then he has barganed for.

Characters:

Conz
class:Bio-Hunter
Summary:Conz is 20 years old he became a bio-hunter to help pay of a debt that
his parents had left behind,and after paying off that debt he stuck with this job
cause it is all he really knows alot about.

Tristan
class:Key Bearer
Summary:Conz comes across Tristan while out on a job that was supposed to be quick and simple.after finding Tristan he decides to go to the laboratories to find who and what he really is.

Salean
class:Key Guardian
Summary:Salean is supposed to be Tristans guardian but that got seperated while on a lift and she has been looking for him since.

a small screen to show off  the character graphics:
(http://i59.photobucket.com/albums/g281/Spoofus/GAMESCREENER.jpg)

what the battles looks like Now:( thanks too Nortos)
(http://i59.photobucket.com/albums/g281/Spoofus/BATBATBAT.jpg)

SNEAK PEAK: with new CMS and battle system by our Nortos
http://www.sendspace.com/file/dpmqvo (http://www.sendspace.com/file/dpmqvo)
Title: Re: REACHING for the SKY BEYOND
Post by: Blizzard on January 29, 2008, 07:43:19 am
LOL! Did I actually release that battleback? ;D
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on January 29, 2008, 08:00:21 am
i found that battle back at rpg rpg revolution
Title: Re: REACHING for the SKY BEYOND
Post by: Lost_Hope on January 29, 2008, 09:31:44 am
ya i saw it there too
Title: Re: REACHING for the SKY BEYOND
Post by: Fantasist on January 29, 2008, 12:50:13 pm
Unless I remember wrong Bliz, your version even has a vertical wall behind, I'm not sure.
Title: Re: REACHING for the SKY BEYOND
Post by: Blizzard on January 29, 2008, 12:52:33 pm
Yeah. I'll just post it.

EDIT:

http://forum.chaos-project.com/index.php?topic=392.0

:3
Title: Re: REACHING for the SKY BEYOND
Post by: Fantasist on January 29, 2008, 01:08:58 pm
GO!! MONSTER CLUMP!! GOOOOO!! :3

btw, the theme of the game's really good Spoofus! It's wonderful how you (and your friend) can come up with such nice futuristic theme.

And now that I think about it, VX's Arshes'(?) armor looks more like a super-futuristic suit O_o

Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on January 29, 2008, 05:32:22 pm
hey thanks the story i thought was something different and would make for a interesting games.
and yeah thats why i am using the VX arshes..hey he looks better thans Xp arshes lol
Title: Re: REACHING for the SKY BEYOND
Post by: WeaponOD on February 01, 2008, 07:48:34 am
This story sounds interesting, any plans on a demo soon?
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 01, 2008, 01:13:13 pm
this is still in early work cause this is my friends game..i been working on WANDERER which will hopefully be good..but yeah once i have more time im gonna help him on this where he doent have a computer of his own
Title: Re: REACHING for the SKY BEYOND
Post by: Calintz on February 01, 2008, 02:57:17 pm
So this is your friend's project, not yours??
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 01, 2008, 04:34:50 pm
yup it is his he doenst have a comp. of his own but he asked me to help him out
i told him i would worry about the graphics and stuff he wanted script wise
he does all the dialog and such


Title: Re: REACHING for the SKY BEYOND
Post by: Vell on February 01, 2008, 04:51:36 pm
wait... if he doesnt have a computer how does he work on it then?!
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 01, 2008, 04:55:36 pm
when i am at work he uses my laptop

:EDIT:
added new pic of what the new battle system looks like right now
look at top
Title: Re: REACHING for the SKY BEYOND
Post by: Calintz on February 01, 2008, 08:43:28 pm
Pretty nifty, just make sure when you are really fighting in-game, lol you aren't in the walls of the map :)!!
Title: Re: REACHING for the SKY BEYOND
Post by: Nortos on February 01, 2008, 08:47:32 pm
instead of using map as battleback script maybe just take screenshots of maps and use them
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 01, 2008, 09:17:09 pm
lol you read my mind get out of it  ahhhhhhhhhhhhh!!!!   :o
i actually had that idea for it lol
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 03, 2008, 06:00:29 am
added a sneak peak of this not much but it gives a look at the CBS Nortos did and of my crappy mapping skills lol  ;D
Title: Re: REACHING for the SKY BEYOND
Post by: Nortos on February 03, 2008, 04:54:09 pm
lol :) anyway I'll have a play later when get time one thing I noticed at start was how it toned changed to grey and than to black but while changing to black colour came back so yeah just add grey to it too maybe unless was what you wanted.
Also I'll add the option for the charset to run up and attack soon
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 03, 2008, 05:34:42 pm
yeah we are still messing around with stuff my friend wanted me to put up a sneak peak at it lol
Title: Re: REACHING for the SKY BEYOND
Post by: Calintz on February 03, 2008, 05:38:05 pm
Friend's game or not, this is comin along swimmingly...
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 03, 2008, 05:42:15 pm
hey thanks...last night at work we thought of more ideas so in the next demo you may see some
Title: Re: REACHING for the SKY BEYOND
Post by: Calintz on February 03, 2008, 05:49:10 pm
Kewl...
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 03, 2008, 11:04:58 pm
i wish WANDERER came along more faster like this game lol  :D
may be due the fact it is a solo project

but yeah this game i think will be good oh and when you all fight the boss in the sneak peak talk to the guy it is funny i call him my lil'crack dealer for now  :D
Title: Re: REACHING for the SKY BEYOND
Post by: Calintz on February 03, 2008, 11:08:14 pm
I know what you mean, my project is also solo...
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 03, 2008, 11:09:53 pm
lol at least someone besides me knows how it feels..oh wait Blizzard does too
he been working on his game alone to right?

Edit:found a script that plays random battle music.
currently useing 4 different songs for it
Title: Re: REACHING for the SKY BEYOND
Post by: Nortos on February 04, 2008, 12:06:53 am
I been making my game alone :( :P btw is that Sandgolems? I know way easier way to do it just a one line edit but than you can't change music for boss fights
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 04, 2008, 12:08:30 am
no it is by some guy who goes by Fomar1234 or something like that
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 05, 2008, 01:54:07 pm
well yall thanks to Nortos everything script wise for this game is done
so lets all give him a big hug, kiss, pat on the back, whatever :D

EDIT:
edited the little sneak peek of this game still not to much but has the CMS and battle system Nortos did for me
What do you all think of enemies on the map instead of random battles?
Title: Re: REACHING for the SKY BEYOND
Post by: Nortos on February 05, 2008, 05:00:18 pm
I still have to fix the thing in CMS rectangle when you pick a charecters status, equipment ect sorry I forgot about it it's on y axis instead of x
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 05, 2008, 08:47:05 pm
hey it is all good lol :D
Title: Re: REACHING for the SKY BEYOND
Post by: Fantasist on February 06, 2008, 08:03:48 am
QuoteI know a way to do random battle music, it's a one line edit. You can't change it for a boss though.

That'd be a one or two line fix, if you're willing to use a global variable. There could be other ways too, I just said what's on my mind right now.
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 06, 2008, 04:24:48 pm
hmmm i am intrigued
Title: Re: REACHING for the SKY BEYOND
Post by: Nortos on February 06, 2008, 04:51:15 pm
change this line in scene_map
$game_system.bgm_play($game_system.battle_bgm)

to...
 Audio.bgm_play("Audio/BGM/battlemusic" + rand(10).to_s, 100, 100)


where 10 is the amount of songs have and you name all your songs battlemusic0, battlemusic1, battlemusic2 and so forth

but you can't change music for say an epic boss battle, it's why in my game each dungeon and boss has different bgms
Title: Re: REACHING for the SKY BEYOND
Post by: Spoofus on February 06, 2008, 04:53:41 pm
ah i see....i may give this a try  :D
Title: Re: REACHING for the SKY BEYOND
Post by: Sally on February 17, 2008, 11:07:03 pm
arshes loosk cute in VX too.