Chaos Project

RPG Maker => General Discussion => Troubleshooting / Help => Topic started by: elmangakac on June 22, 2009, 12:44:03 am

Title: Problem with Tileset
Post by: elmangakac on June 22, 2009, 12:44:03 am
 :'(
Hi everybody....can you help me with this..??

well i have a Map.... and even if i set X on the no pass tiles..... my character go throug and pass just like if i was put a O...... maybe its a bug....... can you help me please?????
Title: Re: Problem with Tileset
Post by: Calintz on June 22, 2009, 12:57:56 am
Could be a priority issue if he passes under the tile.
If the tile is an event, make sure the through isn't activated under the event options.

Post some screenshots of the exact tile in one gameplay screen shot, and post a screen of your database settings and let's have a look see.
Title: Re: Problem with Tileset
Post by: Ryex on June 22, 2009, 01:24:24 am
1) are you using PKE DYANA or the oficial version of RPG MAKER XP
2) are you sure you haven't used the move event command on the player with a though command and forgot to turn though off? I had the same problem once that is what happend

also Wrong Section?
Title: Re: Problem with Tileset
Post by: elmangakac on June 22, 2009, 09:07:33 pm
Quote from: Calintz on June 22, 2009, 12:57:56 am
Could be a priority issue if he passes under the tile.
If the tile is an event, make sure the through isn't activated under the event options.

Post some screenshots of the exact tile in one gameplay screen shot, and post a screen of your database settings and let's have a look see.

:'( Well..... i check the prioritys and.....no problem.......... the character go and pass under the tiles with 1,2,3,4,and 5 prioritys....no problem with that........

I dont have events on the tiles that the character pass.....

The character pass on many "No Pass Tiles".....

but in other "No Pass Tiles" the character dont pass...

here the screens

This is my configuration
(http://i204.photobucket.com/albums/bb318/cesarandfriends/Banners/TIle.jpg)
(http://i204.photobucket.com/albums/bb318/cesarandfriends/Banners/Tile2.jpg)

Here the character go and Pass through the NO PASS TILES


(http://i204.photobucket.com/albums/bb318/cesarandfriends/Banners/Tile4.jpg)
(http://i204.photobucket.com/albums/bb318/cesarandfriends/Banners/Tile3.jpg)

Quote from: Ryexander on June 22, 2009, 01:24:24 am
1) are you using PKE DYANA or the oficial version of RPG MAKER XP
2) are you sure you haven't used the move event command on the player with a though command and forgot to turn though off? I had the same problem once that is what happend
also Wrong Section?



1) PKE DYANA??? i dont have any idea of that.... i only know that i use RPG XP 1.02a version
2) Totally sure!!! i check it


Sorry for my english (im from Chile)






Title: Re: Problem with Tileset
Post by: Ryex on June 22, 2009, 09:25:29 pm
what about 4-dir pass? have you checked that? also what RGSS dil file are you using

got to game in the tool bar click open game folder and then open the Game.ini file with notepad in th efile ther should be a line that looks like
Library=RGSSXXXX.dll where XXXX is either 102E 102J or 100J which is it
Title: Re: Problem with Tileset
Post by: elmangakac on June 22, 2009, 10:57:02 pm
Quote from: Ryexander on June 22, 2009, 09:25:29 pm
what about 4-dir pass? have you checked that? also what RGSS dil file are you using

got to game in the tool bar click open game folder and then open the Game.ini file with notepad in th efile ther should be a line that looks like
Library=RGSSXXXX.dll where XXXX is either 102E 102J or 100J which is it


i check it.... and nothing wrong....

i open the Game.Ini and i have this

Library=RGSS102E.dll

o_o



Title: Re: Problem with Tileset
Post by: fugibo on June 22, 2009, 11:00:57 pm
Are you hitting the "Control" key...?
Title: Re: Problem with Tileset
Post by: Calintz on June 22, 2009, 11:06:40 pm
I am gonna ask you to upload your game file.
From what is posted, I cannot make heads or tails of your problem.

It will be easier to reach a conclusion if I can get some hands-on on the issue.

**I still can't guarantee that I can solve your problem, but I can take a look. I should be able to fix the problem though, so.
Title: Re: Problem with Tileset
Post by: elmangakac on June 22, 2009, 11:19:06 pm
Quote from: Longfellow on June 22, 2009, 11:00:57 pm
Are you hitting the "Control" key...?


NOP!


Quote from: Calintz on June 22, 2009, 11:06:40 pm
I am gonna ask you to upload your game file.
From what is posted, I cannot make heads or tails of your problem.

It will be easier to reach a conclusion if I can get some hands-on on the issue.

**I still can't guarantee that I can solve your problem, but I can take a look. I should be able to fix the problem though, so.


Ok...im going to do it.... what do you need??? All this???

Game.xproj
Game.Ini
Game.exe
RGSS100J.dll
Data
Graphic
Audio

or only a few things????  :^_^':



Title: Re: Problem with Tileset
Post by: Calintz on June 22, 2009, 11:29:02 pm
Just compress the whole thing and upload it. That would be the best.
Title: Re: Problem with Tileset
Post by: elmangakac on June 23, 2009, 03:30:32 am
http://rapidshare.com/files/247633280/Cesar_ds.rar.html

here you are.... in the title screen ....please dont put PARTIDA NUEVA...... enter in CARGAR (Load Game).....

^_^
Title: Re: Problem with Tileset
Post by: Blizzard on June 23, 2009, 06:16:08 am
There is a thread with a similar problem. Try finding it, because I think that the same solution should apply here (partially because you are using Blizz-ABS).
Title: Re: Problem with Tileset
Post by: Ryex on June 23, 2009, 05:08:32 pm
would this be the thread?
http://forum.chaos-project.com/index.php?topic=1816.0 (http://forum.chaos-project.com/index.php?topic=1816.0)
because I'm suddenly having the same problem and I think it is because of the same reason in the above thread
can you explain again how dose it determines if a tile is passable? something about priorities?
Title: Re: Problem with Tileset
Post by: Blizzard on June 23, 2009, 05:48:10 pm
Yes, that's the one.
Title: Re: Problem with Tileset
Post by: Calintz on June 23, 2009, 06:00:33 pm
Good luck.
I doesn't appear to be a normal error, and I am inexperienced with Blizz-ABS, as I don't use it.
Title: Re: Problem with Tileset
Post by: Ryex on June 23, 2009, 06:11:40 pm
oh wow well now iIknow the problem this mapping stuff is so stupid I'm going to have to be a lot more careful with my mapping!

@elmangakac if I'm right it problem is not your database or your script or the editor if I'm right its how your combining layers, if you have a passable tile with a priority of anything other than 0 in the third layer on top of a non passable tile in the second layer that spot will be possible. right Blizz?
Title: Re: Problem with Tileset
Post by: Calintz on June 23, 2009, 06:13:19 pm
But do you have the answer for him??
Title: Re: Problem with Tileset
Post by: Ryex on June 23, 2009, 06:18:18 pm
ya the post is edited ^^ look again
Title: Re: Problem with Tileset
Post by: elmangakac on June 23, 2009, 06:31:55 pm
Well..... its so so so strange........ here is new information....

- The problem appears only in the same TILESET..... Beach Tileset..... (i import it)..... in others tiles..... i dont have    any problem............ i think i can use the "Event with Opacity 0" Solution in this case.... but stilll can be strange and mistery persist

- The Problem Appears just a few days after.... but...... i play this proyect....many times before ....with the same Tilset.... and no problem to me...... its rare..... i didn“t install any script.... any engine ....nothing.....

-Appearntly....The Problem appears only in the FIRST LAYER..... the 2 and 3 Layer works good......... its only the sand, water layer...... but the trees.....stones..... works good....
:'(




Title: Re: Problem with Tileset
Post by: Blizzard on June 23, 2009, 06:33:56 pm
Recheck your tilesets. If it only happens on your beach tileset, maybe the setup is different than the others.

@Ryex: Yes, that's it. Everybody goes from everything passable to impassable while I do it the other way. That way I prevent many passability problems. If something is impassable, I'll definitely find that bug while finding something that is passable, but shouldn't be, is a pain in the ass. >.<
Title: Re: Problem with Tileset
Post by: Ryex on June 23, 2009, 06:50:21 pm
Quote from: Blizzard on June 23, 2009, 06:33:56 pm
Recheck your tilesets. If it only happens on your beach tileset, maybe the setup is different than the others.

@Ryex: Yes, that's it. Everybody goes from everything passable to impassable while I do it the other way. That way I prevent many passability problems. If something is impassable, I'll definitely find that bug while finding something that is passable, but shouldn't be, is a pain in the ass. >.<


by this you mean you put everything passable on the first layer, and everything not on the second and third?
Title: Re: Problem with Tileset
Post by: Blizzard on June 23, 2009, 06:57:51 pm
No. I put everything as impassable initially. Then I put on a passable floor on layer 1. Next I flood passable tiles over layer 2 that isn't covered. Then I set up the passable tile on layer three and add the details after that. If necessary I modifiy layer 2 and 3 for additional passability/impassability.
Title: Re: Problem with Tileset
Post by: elmangakac on June 23, 2009, 07:52:31 pm
 :^_^': Well i dont know..,,,but... i create a new tileset of a Beach....... i adjust again (the same configuration of the Bad map) and works good........ i dont know why.....

Maybe its a Bug Problem....