Hey guys, first thread.
Go easy on me! :^_^':
Well this is most likely impossible or so difficult noone will attempt it but...
What i'd like is a battle system where the transition leads to an oldschool 2d fighter like MUGEN or KOF.
I don't know if this could be done via scripting or whether you would have to integrate a separate programme into the game..
Anything that looks a little like this would be awesome!
(http://www.snappygamer.com/wp-content/uploads/2008/11/sfii-turbo-hd-remix.jpg)
(http://dol.dengeki.com/news/200710/16/arcana2/n20071016_arcana2_08.jpg)
(http://thefairpole.files.wordpress.com/2008/07/mike-tyson-punch-out.jpg)
That last one was a joke.
Perfection would be;- A customisable character and move list.
- A 'tag-team' option where you can switch through the party members.
- A way of selecting what player will fight first in battle.
- Changeable terrains/backgrounds affected by what map you're fighting in.
I feel this is an idea that hasn't been brought up yet..
Thank you for your time. :-*
XxX
Quote from: jackmcdonald5 on June 22, 2009, 04:55:56 pm
Hey guys, first thread. Go easy on me! :^_^':
Well this is most likely impossible or so difficult noone will attempt it but...
What i'd like is a battle system where the transition leads to an oldschool 2d fighter like MUGEN or KOF.
I don't know if this could be done via scripting or whether you would have to integrate a separate programme into the game..
They're looking to keep the normal map structure but they want the battle system to be that of a fighting game.
use babs. Just giant sprite sheets. I've done it before but lost the project. Only thing is I didnt have health bars for the enemy. But just use giant sprite sets with the character movement, then one for punching etc.
Quote from: Badou Nails on June 22, 2009, 05:25:20 pm
Quote from: jackmcdonald5 on June 22, 2009, 04:55:56 pm
Hey guys, first thread. Go easy on me! :^_^':
Well this is most likely impossible or so difficult noone will attempt it but...
What i'd like is a battle system where the transition leads to an oldschool 2d fighter like MUGEN or KOF.
I don't know if this could be done via scripting or whether you would have to integrate a separate programme into the game..
They're looking to keep the normal map structure but they want the battle system to be that of a fighting game.
Ah. See, I don't really read posts that much anymore :P
ya just search up a babs and draw huge sprite sheets like what G_G said. it doesnt sound that hard.