Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: jackmcdonald5 on June 22, 2009, 04:55:56 pm

Title: 2D Fighter integrated in RMXP??
Post by: jackmcdonald5 on June 22, 2009, 04:55:56 pm
Hey guys, first thread. Go easy on me!  :^_^':

Well this is most likely impossible or so difficult noone will attempt it but...
What i'd like is a battle system where the transition leads to an oldschool 2d fighter like MUGEN or KOF.
I don't know if this could be done via scripting or whether you would have to integrate a separate programme into the game..

Anything that looks a little like this would be awesome!

Spoiler: ShowHide

(http://www.snappygamer.com/wp-content/uploads/2008/11/sfii-turbo-hd-remix.jpg)


Spoiler: ShowHide
(http://dol.dengeki.com/news/200710/16/arcana2/n20071016_arcana2_08.jpg)


Spoiler: ShowHide
(http://thefairpole.files.wordpress.com/2008/07/mike-tyson-punch-out.jpg)


That last one was a joke.

Perfection would be;

- A customisable character and move list.
- A 'tag-team' option where you can switch through the party members.
- A way of selecting what player will fight first in battle.
- Changeable terrains/backgrounds affected by what map you're fighting in.

I feel this is an idea that hasn't been brought up yet..

Thank you for your time.  :-*

XxX
Title: Re: 2D Fighter integrated in RMXP??
Post by: fugibo on June 22, 2009, 05:09:35 pm
MUGEN, Google it
Title: Re: 2D Fighter integrated in RMXP??
Post by: GAX on June 22, 2009, 05:25:20 pm
Quote from: jackmcdonald5 on June 22, 2009, 04:55:56 pm
Hey guys, first thread. Go easy on me!  :^_^':

Well this is most likely impossible or so difficult noone will attempt it but...
What i'd like is a battle system where the transition leads to an oldschool 2d fighter like MUGEN or KOF.
I don't know if this could be done via scripting or whether you would have to integrate a separate programme into the game..



They're looking to keep the normal map structure but they want the battle system to be that of a fighting game.
Title: Re: 2D Fighter integrated in RMXP??
Post by: G_G on June 22, 2009, 05:27:06 pm
use babs. Just giant sprite sheets. I've done it before but lost the project. Only thing is I didnt have health bars for the enemy. But just use giant sprite sets with the character movement, then one for punching etc.
Title: Re: 2D Fighter integrated in RMXP??
Post by: fugibo on June 22, 2009, 05:29:47 pm
Quote from: Badou Nails on June 22, 2009, 05:25:20 pm
Quote from: jackmcdonald5 on June 22, 2009, 04:55:56 pm
Hey guys, first thread. Go easy on me!  :^_^':

Well this is most likely impossible or so difficult noone will attempt it but...
What i'd like is a battle system where the transition leads to an oldschool 2d fighter like MUGEN or KOF.
I don't know if this could be done via scripting or whether you would have to integrate a separate programme into the game..



They're looking to keep the normal map structure but they want the battle system to be that of a fighting game.


Ah. See, I don't really read posts that much anymore :P
Title: Re: 2D Fighter integrated in RMXP??
Post by: C.C. rOyAl on July 10, 2009, 11:09:32 am
ya just search up a babs and draw huge sprite sheets like  what G_G said. it doesnt sound that hard.