Chaos Project

RPG Maker => RPG Maker Scripts => Script Troubleshooting => Topic started by: BattleHamster on July 07, 2009, 12:18:27 pm

Title: [RESOLVED] Opacity problem
Post by: BattleHamster on July 07, 2009, 12:18:27 pm
Hey guys I'm having a small problem with my Tons of Addons scripts for RMXP.

After I put in the scripts I couldn't use the Set Move Route: Player - $>Change Opacity: 0 event command.

I need to use that for a cutscene event that the main character isn't in.
Instead of the character being invisible like he should be, nothing happens. The character stays perfectly visible.

I moved all of my scripts one by one to see which one was causing the problem and when I moved Tons of Addons parts 1,2 and 3, into the script page the character wasn't invisible anymore.

I tried turning off all the Addons I already had set to true but that didn't work either.

I don't know what else to do, and I definitely don't want to take the scripts out because they are awesome lol.

Please help me out here :P

And thanks for any help given! :D
Title: Re: Opacity problem
Post by: Ryex on July 07, 2009, 12:20:59 pm
well note that there is an event command called 'change transparency flag' that dose the exact same thing. so you can use that if the move route dose not work but it should so...
Title: Re: Opacity problem
Post by: Blizzard on July 07, 2009, 12:23:16 pm
I already explained what the problem is and why I made it this way. :P
Simply remove the spriteset of the first actor in the party.
Title: Re: Opacity problem
Post by: Ryex on July 07, 2009, 12:26:50 pm
well he can use the 'change transparency flag' too. I know that works
Title: Re: Opacity problem
Post by: Blizzard on July 07, 2009, 12:31:05 pm
I think I "disabled" that one as well.
Title: Re: Opacity problem
Post by: BattleHamster on July 07, 2009, 12:37:25 pm
Thank you Ryexander and Blizzard!

The Change Transparency Flag command worked, but Blizzard what do you mean by remove the spriteset?

Remove them using a script command?
Title: Re: Opacity problem
Post by: Megamanx4884 on July 07, 2009, 12:42:08 pm
I think he means use an event where you change the hero's graphic. If you do that, you can select your hero and remove the sprites of him moving on the map, so he'll just be "gone". Then once the event is over, you can change the graphic to put his sprite back on and he'll reappear.
Title: Re: Opacity problem
Post by: BattleHamster on July 07, 2009, 12:43:53 pm
Ah, okay. Well anyway the Transparency Flag worked, so this is resolved. Thanks for the help guys!