These coods is from Stat Distribution System by Blizzard
#==============================================================================
# Scene_Battle
#==============================================================================
class Scene_Battle
alias main_sds_later main
def main
main_sds_later
if BlizzCFG::AUTOMATIC_CALL &&
$game_party.actors.any? {|actor| actor.points > 0}
$scene = Scene_Points.new
end
end
end
#==============================================================================
# Scene_Map
#==============================================================================
class Scene_Map
alias main_sds_later main
def main
main_sds_later
@notify.dispose if @notify != nil
end
alias upd_sds_later update
def update
check_icon if BlizzCFG::DISPLAY_ICON
upd_sds_later
if BlizzCFG::AUTOMATIC_MAP_CALL &&
$game_party.actors.any? {|actor| actor.points > 0}
$scene = Scene_Points.new
end
end
def check_icon
if $game_party.actors.any? {|actor| actor.points > 0}
if @notify == nil
@notify = RPG::Sprite.new
if BlizzCFG::OWN_ICON
@notify.bitmap = RPG::Cache.icon('point_notify')
else
@notify.bitmap = Bitmap.new(24, 24)
@notify.bitmap.fill_rect(0, 0, 24, 24, Color.new(255, 255, 255))
@notify.bitmap.fill_rect(22, 1, 2, 23, Color.new(0, 0, 0))
@notify.bitmap.fill_rect(1, 22, 23, 2, Color.new(0, 0, 0))
@notify.bitmap.set_pixel(23, 0, Color.new(0, 0, 0))
@notify.bitmap.set_pixel(0, 23, Color.new(0, 0, 0))
@notify.bitmap.fill_rect(2, 2, 20, 20, Color.new(0, 0, 224))
@notify.bitmap.fill_rect(4, 10, 16, 4, Color.new(255, 255, 255))
@notify.bitmap.fill_rect(10, 4, 4, 16, Color.new(255, 255, 255))
@notify.opacity = BlizzCFG::ICON_DATA[2]
end
@notify.x, @notify.y = BlizzCFG::ICON_DATA[0, 2]
@notify.z = 5000
@notify.blink_on
end
@notify.update
elsif @notify != nil
@notify.dispose
@notify = nil
end
end
end
Link for Actor Customization V6 :
http://www.sendspace.com/file/l6cu7x (http://www.sendspace.com/file/l6cu7x)
sorry, settled oneself. There are still increases problems with these coods. Because of few others scrips.
:^_^': :uhm: