Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Kujo on August 21, 2009, 01:09:31 pm

Title: Spell/Skill Recast Timer
Post by: Kujo on August 21, 2009, 01:09:31 pm
Hi all! 
In a nutshell, what I'm looking for is a script that will start a 'cool-down' timer on a skill/spell after it has been cast (based on "X Turns", not actual time in seconds).

I've seen a couple of topics on this that were never really resolved, so this is why I'm posting this one now  :^_^':
Any help greatly appreciated  :)


What I need it to do:

- Player has a spell (lets say) [Fireball].  It is on a 2 turn cool-down.
- Player casts [Fireball] in battle, triggering the cool-down.
- Player cannot cast [Fireball] again until two turns are up.
- If the spell is on its cool-down, the spell should be grayed-out in the Skill window.

Scripts I'm using:

- Tons of Add-ons by Blizzard Version: 7.32b
- On Map Regeneration Script v. 1.09 by Caldaron
- Auto-Level Enemies
- Easy LvlUp Notifier by Blizzard Version: 2.0
- Stat Distribution System by Blizzard Version: 1.33b
- Threat System by Fantasist Version: 1.0
Title: Re: Spell/Skill Recast Timer
Post by: scoace13 on August 21, 2009, 06:48:58 pm
...hate to say this but you could do this fairly easily through events...ish
Title: Re: Spell/Skill Recast Timer
Post by: Ryex on August 21, 2009, 07:24:03 pm
events and a small edit to the script to be exact but it would still be easier to do a script.
If i have spare time I'll see what I can do
Title: Re: Spell/Skill Recast Timer
Post by: Kujo on August 22, 2009, 08:46:53 am
Quote from: Ryexander on August 21, 2009, 07:24:03 pm
events and a small edit to the script to be exact but it would still be easier to do a script.
If i have spare time I'll see what I can do


Thanks, man!  8)

Again, any help greatly appreciated  :)
Title: Re: Spell/Skill Recast Timer
Post by: Ryex on August 23, 2009, 12:41:53 am
Just to be sure, your using the default battle system right?
Title: Re: Spell/Skill Recast Timer
Post by: Kujo on August 23, 2009, 08:22:56 am
Yes, default battle system.
Title: Re: Spell/Skill Recast Timer
Post by: Ryex on September 08, 2009, 12:06:23 am
I really havn't had time fore this... could some one else try to help?