Chaos Project

RPG Maker => General Discussion => Topic started by: rpgmakerfanhaha on September 01, 2009, 07:10:27 am

Title: Hello
Post by: rpgmakerfanhaha on September 01, 2009, 07:10:27 am
This is my first post here(except for the scripts there)and I am only 12 years old.I loved to create games :D.For now I have some suggestions or hope that you would teach me these.

1.How do I multi-select tiles?(If you have played some rpg games like Star Ocean or BraveStory,there is something called a travelling plain.This is basically a map that allows the players to travel from towns to towns.I need this ability because I want to do a few tiles at a time to do a same ability so that when the players press the trigger,they will enter the town :D.)

2.How to put up a notice?Like if a player goes over to a certain area,there will be a notice about where he/she has reached.(This is a part of the first question.)

3.I have difficulties creating a world map.Even if I success I would need a cerain button for players to trigger the map out.Please help.

4.I need a combo attack script so that at one time the player can hit twice or above,like Double Slash or what.

5.I have seen the Chaos drive script.Can you make a script with a option in the battle to transform?Like the Attack,Skill,Defend and instead I need abutton called Rage.

If you have the topic or something to download or scripts,please give me the link to it.Please reply and help!
Title: Re: Hello
Post by: Hellfire Dragon on September 01, 2009, 12:31:59 pm
These aren't suggestions, they're questions.

1. What?
2. Set a Player Touch event on the tile you want the 'notice' to happen, or whatever.
3. Use a Parallel Process event to check if a button is being pressed then set a transfer event if it is.
4. I think there's one already, don't know where it is hough.
5. The CRLS has a transformation option. Hold Right on the Defend option, I think, or maybe it was on the Skill command.
Title: Re: Hello
Post by: Starrodkirby86 on September 01, 2009, 07:04:09 pm
1. You can achieve this affect by eventing. Make a map that will be your "World Map", and then have events be each little town here and there. When the player is on that town (You can do various ways to trigger that, like Action Key or Player Touch), you can have it launch a Show Choice saying, "Enter [Town name]? Yes/No". If the player selects Yes, use a Teleport event.

2. Player Touch Event. :)

3. Depends how you want the player to enter the World Map. You can just use Transfer Player (aka Teleport).

4. It depends on what Battle System you will be using. There should be one for the Default, though it might take some searching.

5. Read HD's answer.
Title: Re: Hello
Post by: fugibo on September 01, 2009, 09:51:04 pm
Yo. We be needin' mo' 12-year-olds.

Focus on math, it's by far the most important thing you'll ever learn in school. Evar.
Title: Re: Hello
Post by: winkio on September 01, 2009, 09:52:29 pm
disagree.  Writing is much more useful.  Math is cool, but to function at a high level, you need to be really good at writing.  I'm a mechanical engineer, by the way.
Title: Re: Hello
Post by: acebelowzero on September 01, 2009, 10:19:53 pm
Ok u should know this of course  but if u don't look at a tutorial
Title: Re: Hello
Post by: Blizzard on September 02, 2009, 03:37:06 am
4. Tons of Add-ons has an add-on called Multi-Hit. I forgot if the latest version was working properly. It works with the default battle system (and maybe slightly edited or properly edited battle systems) only.
Title: Re: Hello
Post by: rpgmakerfanhaha on September 03, 2009, 06:22:20 am
Oo....I used the side-view script for the battle.Is it ok?
Title: Re: Hello
Post by: Blizzard on September 03, 2009, 06:25:34 am
Side view is not a battle system, it's a battle system view / battle system type. There are several side view battle systems. Which one of them are you using?
Title: Re: Hello
Post by: G_G on September 04, 2009, 08:47:45 am
script is to big, upload a txt file somewher
Title: Re: Hello
Post by: rpgmakerfanhaha on September 04, 2009, 08:55:54 am
Alirght I'll try it.But I got a previous post that works with Spoiler.That's wierd.

http://forum.chaos-project.com/index.php?topic=4524.0 (http://forum.chaos-project.com/index.php?topic=4524.0)

Edit:
Hopes Blizzard won't get angry.Also for anyone who thinks my question is dumb. :shy:

1.The topic is how to multi-select tiles.For example the tiles I want to make the same ability is 5x5,so I want all 25 tiles to wrok the same ability.(Just to make the player enter the town.)

2.I have been wondering for long.How do I make a person enter a room suddenly by a door in the middle of a conversion?How can I make a person who is not supposed to be there but after something happened,the person came out.Perhaps quite a dumb question but I REALLY need the answer.If anyone thinks I'm dumb read the sentence at the start. :uhm:

3.Can your multi-hit work?I really need it for my Double Slash.

4.Game_guy had a script called Tileset merger.It doesn't work for me.I had an error.I am stuck for my plains map now..

5.Can someone help Jackolas to make the script for the animation of my side-view battle system?


No double posting within 24 hours!!!
~Aqua
Title: Re: Hello
Post by: Jackolas on September 04, 2009, 09:32:13 am
first of all..
because you ask stuff you are smarter than most peep on the net. your not dumb.. just new
Quote1.The topic is how to multi-select tiles.For example the tiles I want to make the same ability is 5x5,so I want all 25 tiles to wrok the same ability.(Just to make the player enter the town

to enter towns etc think most peep in RMXP use events. not something on the tiles

Quote2.I have been wondering for long.How do I make a person enter a room suddenly by a door in the middle of a conversion?How can I make a person who is not supposed to be there but after something happened,the person came out.Perhaps quite a dumb question but I REALLY need the answer.If anyone thinks I'm dumb read the sentence at the start. Uhm

feel the power of variables make an event and u can make it appear when a variables has been activated. that way in a conversation you can activate a variable and make a NPC walk in.

Quote3.Can your multi-hit work?I really need it for my Double Slash.

out of experience i can say that blizzard his multi hit won't work with most side view battle systems. but there are really easy ways to get around it.
also. dunno if it will work with yours.. it can work. just try it out. and if error pops up it link it here so we can if it will work or not.

Quote4.Game_guy had a script called Tileset merger.It doesn't work for me.I had an error.I am stuck for my plains map now..

can upload a total in 1 titles set when i get home for yah.

Quote5.Can someone help Jackolas to make the script for the animation of my side-view battle system?

???
Title: Re: Hello
Post by: rpgmakerfanhaha on September 06, 2009, 10:05:46 am
I have more questions to ask:

1.I only know how to use switches and don't have any idea of how to use a variable.Can someone teach me?

2.I want an option in the menu called book,then it shows whatever item collected,like card album.
Title: Re: Hello
Post by: Aqua on September 06, 2009, 12:40:38 pm
Variables are like switches, but instead of setting it to "true" or "false", you can pretty much set it to anything...

Like...
1, 8, 1518518, $game_actors[1].hp, $game_map.id, $game_switches[1], "I LIKE PIE!", etc XD
Title: Re: Hello
Post by: Jalm on September 06, 2009, 02:54:27 pm
Is this what you're looking for?

http://rmrk.net/index.php?topic=31918.0
Title: Re: Hello
Post by: rpgmakerfanhaha on September 07, 2009, 09:01:52 am
Quote from: Jalm on September 06, 2009, 02:54:27 pm
Is this what you're looking for?

http://rmrk.net/index.php?topic=31918.0


The call script is not working like the last 2 posts at the web.It gives me an error.The demo cannot be downloaded too.
Title: Re: Hello
Post by: Blizzard on September 07, 2009, 09:17:36 am
Quote from: Aqua on September 06, 2009, 12:40:38 pm
1, 8, 1518518, $game_actors[1].hp, $game_map.map_id, $game_switches[1], "I LIKE PIE!", etc XD


Fixed.
Title: Re: Hello
Post by: Aqua on September 07, 2009, 12:13:06 pm
Arg... I knew it was $game_map.map_id...

Why did I only put .id... @.@
Title: Re: Hello
Post by: rpgmakerfanhaha on September 08, 2009, 12:12:57 pm
Just a small question...

Do you know how to make an inn,and the money needed to pay is example 10 coins for person,and the party's size can change.So when you have 4 people,you need to pay 40 golds,and if you have 5 you need to pay 50 golds.Is this in any scripts?
Title: Re: Hello
Post by: Jackolas on September 08, 2009, 12:34:15 pm
don't think of only scripts.
simple things like this can be done with simple events like this 1:
http://forum.chaos-project.com/index.php?topic=3060.0
Title: Re: Hello
Post by: Starrodkirby86 on September 08, 2009, 11:42:48 pm
Some things are much easier to achieve in eventing than scripts. I recommend you should make some experimental RPG testing out what each Event function does. It was a pure playground for me when I began RMXP.

Of course, there's a general rule that the first RPG you create will most likely not get finished (Unless you like having low-quality work as your first or something).
Title: Re: Hello
Post by: Jackolas on September 09, 2009, 03:52:57 am
Quotethere's a general rule that the first RPG you create will most likely not get finished

dammit... you crushed my dream :S
its true though

what i did is to make a clean project without any custom script and see what i could achieve with only events.
you can do amazing things when you just try out with trail and error
Title: Re: Hello
Post by: rpgmakerfanhaha on September 10, 2009, 10:44:18 am
Just another question that is very wield.

I used game_guy's mering script and put the wall of a house NON-PASSABLE,but I tried the game and I can still walk on the wall.I tried a lot of times and end up deleting the map and redo.Can any one help?
Title: Re: Hello
Post by: Jackolas on September 10, 2009, 10:49:10 am
walls in tile sets don't have automatic passagebility. you need to set that all by hand.

Go to tools -> Database

than open the  tileset tab.

to the right you see the tileset and the buttons passage and passage (4dir)
use these to buttons and clicking on the tileset to set the passage of the tileset
Title: Re: Hello
Post by: rpgmakerfanhaha on September 10, 2009, 11:04:46 am
Erm...

Firstly the inn question is still not answered.I want 25 golds for each member of the party like if you have 3 you need to pay 75 golds.But the demo innkeeper says only need to pay 25 golds for all party members,which meansa party of four for 25 golds,and not 100 golds.

Secondly the tilesets I made the passage a cross,the 4 dir won't help now.
Title: Re: Hello
Post by: Blizzard on September 10, 2009, 01:01:28 pm
There's is a variable operation which allows you to set the value of a variable to the number of party members.
Title: Re: Hello
Post by: rpgmakerfanhaha on September 11, 2009, 06:16:52 am
Ohh I got it.I got a long way to use conditional branch.

I have a sight problem here.I want a certain battle to have certain music,like boss battles.Can it be make inside battle events?

Another question now.I want something that must be in the inventory forever and cannot be sold.Can this be done by anything?
Title: Re: Hello
Post by: Jackolas on September 11, 2009, 10:07:30 am
just use the same stats and options as the basic item 23, "Door Key"

it can't be sold, droped, used ore anything. its a quest item

only way to add or remove it is by events
Title: Re: Hello
Post by: Blizzard on September 11, 2009, 12:00:05 pm
If you set the price of an item to 0, it can't be sold and that's pretty much it. Set the option "consumable" to "No" and it won't disappear if you use it. In fact, you might want to set the "ocassion" to "never" so it's can't be used at all (and hence not wasted).
Title: Re: Hello
Post by: rpgmakerfanhaha on September 11, 2009, 12:29:09 pm
Thanks dudes.That's a big help.If I have any questions I will post it here.Thanks

Is there a way to make a npc move to the right,then you go another place and return,the npc will remain in the changed position.i had this problem as I want somone to guard the stairs to the miner's cabin and return upstairs back to find out the guard blocked my way.
Title: Re: Hello
Post by: Aqua on September 11, 2009, 04:22:58 pm
siofjwioefjiowjefijo STOP DOUBLE POSTING!!!

YOU EVEN /TRIPLE/ POSTED!!!!!
Title: Re: Hello
Post by: Starrodkirby86 on September 11, 2009, 07:03:27 pm
rpgmakerfanhaha , please do not continuously post. If you have questions to further add, please use the Modify button on your last post. You've been warned. <3

http://forum.chaos-project.com/index.php?topic=4.0 (Here's the rules <---)

QuoteI have a sight problem here.I want a certain battle to have certain music,like boss battles.Can it be make inside battle events?
Change Battle BGM temporarily to whatever you want as a boss then change it back afterwards.

QuoteIs there a way to make a npc move to the right,then you go another place and return,the npc will remain in the changed position.i had this problem as I want somone to guard the stairs to the miner's cabin and return upstairs back to find out the guard blocked my way.

Use multiple paged events/switches. You would want one guard to be gone from that fixed position and to somewhere else, correct? Make a new page on that event, give it a switch requirement (In this case let's say "GuardSwitch" or something). Leave the event and graphic blank. Then make a new event and have the switch requirement as the same one (GuardSwitch). Set the position and whatever. You've just changed his position. Better not make it the same map though. ;p

There's multiple ways of doing this. This is just one of them.

I recommend you start thinking a little logically within eventing here, even if you're twelve. Constantly experiment and play with events to learn what they do, then apply that learned knowledge into creative situations.
Title: Re: Hello
Post by: rpgmakerfanhaha on September 12, 2009, 05:20:14 am
Oh yes thank you for it. :^_^':

I will be leaving the project for some weeks.PSLE is coming and I need to study.
Title: Re: Hello
Post by: rpgmakerfanhaha on September 26, 2009, 12:37:09 pm
It has been 15 days since I last posted...

I doing everything very well,but I think request is a bit crazy to think of.I want a manga animation at the start like most RPG games intro.(Bravestory,Starocean,yes they have it when you start a new game.).Do I need a programme for this?

[EDIT]
I have their ideas of getting their movies started at the start of their game,but I want to create one.Can anyone give me the actual link to it?
Title: Re: Hello
Post by: Starrodkirby86 on September 26, 2009, 12:44:29 pm
Those are opening movies.

You technically can have those in the game, but there's no script that's a pure winner there...They all have their limitations.

There's a few scripts out there...
http://forum.chaos-project.com/index.php?topic=1972.0
http://forum.chaos-project.com/index.php?topic=2085.0

Though it's a bit advanced.

If you want to be safe, you can just event out an opening cutscene.
Title: Re: Hello
Post by: Nightowl Atticus on September 30, 2009, 01:21:29 am
Quote from: rpgmakerfanhaha on September 26, 2009, 12:37:09 pm
It has been 15 days since I last posted...

I doing everything very well,but I think request is a bit crazy to think of.I want a manga animation at the start like most RPG games intro.(Bravestory,Starocean,yes they have it when you start a new game.).Do I need a programme for this?

[EDIT]
I have their ideas of getting their movies started at the start of their game,but I want to create one.Can anyone give me the actual link to it?

Forgot say to hi for you.
So, eh, hiya  :D
Didn't expect people that are 12 years old, like me.

It's not maybe the best idea to use a movie in an intro, unless you're good at making movies/animations.
But still, rather make a cutscene made with events.
Title: Re: Hello
Post by: rpgmakerfanhaha on September 30, 2009, 11:56:35 am
Alright thanks a lot.

I don't know if this is counted as a script request,but I just ask.For those who are using Enu Takentai Battle System(There is someone here who uses it,that is the volt man what I don't know.I apologise.),can there be aura for the attacks?In more clearer explanation,I take an exmaple of fire element.My character goes to the monster and slashes.The sword slashes down and there will be a red aura following the trail of the slash.in some games,it's called the weapon aura.

Another one is that I want the weapon to have a percentage of chnace to strike a status ailment to one monster.Basically means that not always all strikes will inflict "Poison" at 100% rate,like the rpg maker does.

Hope someone can get an answer.
Title: Re: Hello
Post by: rpgmakerfanhaha on October 12, 2009, 05:09:17 am
Don't need to bother the top topic anymore.

Now what I want to ask is how can I do character animations?I'm using Blizz-ABS,so I want a person to use his arm and slash his sword down,like in Enu Takentai,and if possible I want a combo.