Everyone has a core set of beliefs that they rely on. Believe it or not, us game designers have some too. Introducing the Eleven Video Game Survival Commandments. These commandments ha really helped me in many ways. Hopefully this list can do the same for you.
1.) We're in the entertainment business, Not the game business.
We look at the content we create as entertainment. Our platform for distributing that entertainment experience is games.
2.) Build your design and story to break.
Every game design and story will be subject to multiple and technical and production realities that will stress them to the breaking point. Inevitable cuts will happen, so get out in front them.
3.) Somebody always knows something you don't.
Just when you think you know know it all, someone proves you wrong. Instead, learn from everybody you work with.
4.) Dialogue is the tip of the dramatic iceberg.
Throwing dialogue at a broken story never fixes the problem. Good dialogue and stories come from well-conceived characters in exciting dramatic situations.
5.) You are only as good as your relationship with your team.
All the great ideas in the world are meaningless if no one wants to listen to them or implement them in the game.
6.) Be willing to kill you babies.
Don't be precious with your ideas, or fall in love with one in particular, because it will, almost without fail, be the one on the chopping block. But...
7.) Protect your vision.
This is the flip side of killing your babies. If you lose your vision for a project, or lose what was meaningful about it that inspired you in the first place, then what's the point in doing it?
8.) Make your deliverables.
You are only as good as what you contribute.
9.) Don't shine a spotlight on a turd.
Every game will have it's shortcomings. Don't go out of your way to highlight them.
10.) Choose collaboration over compromise.
Collaborating gets you to the same place as compromise, but without the negativity.
11.) Making fun should be fun.
We're not digging ditches or performing brain surgery here, we're making games. Lighten up.
Makes a lot of sense doesn't it....
I promote this.
Very, very nice
*levels up*
A good story is the basis of a good game.
#4, 6, and 7 are very important (in my opinion)
You're thinking WAAAAAAAAAAAAAY too much. This is video game making, not organized religion.
rule number 11 dio... lol jk
but really I like it it not to vague to cause problems and clear enough that it gives the basics of a good game.
Thank's for the comments. But I can't all the credit. My team helped me out with those commandments.
Also, I'm well aware that this isn't an organized religion... Which is why there are eleven commandments. LOL... But seriously, if you have nothing useful to say don't say anything. You're extremely irritating.
Trollllllllllll U:
There's always going to be negative comments, no need for all the hatred.
Sometimes the seemingly obvious rules should be restated again to remind everyone what they're striving for. ^^
Not to spam but Dio's the what do you call it? Forum troll? Flamer? I dunno but yea just ignore him or try to I dunno...dio's pretty cool though so dont get mad at him for being himself
Oh and the rules are really true, I like them *lv's up*
Pretty cool I like rule 11, sometimes I just take it so seriously and forget its supposed to be fun
Quote from: WikipediaIn Internet slang, a troll is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional response[1] or of otherwise disrupting normal on-topic discussion.
The post in this topic isn't actually much of a troll post, but taking it seriously with some hatred in it is totally not the way to go. :P
You wouldn't be having fun if you're trying to make something serious. ;_;
"provoking other users into an emotional response"? I don't understand why anything I say to Diokatsu should upset you or anyone else for that matter. I wasn't addressing everyone, I was addressing Diokatsu. But it's whatevers. I'd rather not press the issue any further. I started this topic to help people, not to start an argument. However, I've never been a fan of Diokatsu. So we're probably always gonna go at it unless he can say something to me without being rude. But enough about that, I'm just glad that people are finding my topic useful.
You're not offending us or anything, we know you meant it towards dio what I was just trying to say is dio is just being himself is all and dont take anything he says too personal
It's fine...
Dio, your post ironically confirms what Ganstaquay5000 said.
Quote from: Ganstaquay5000 on September 17, 2009, 05:56:28 pm
11.) Making fun should be fun.
We're not digging ditches or performing brain surgery here, we're making games. Lighten up.
Also, I don't see how something that's supposed to be common sense can be "thinking WAAAAAAAAAAAAAY too much".
Quote from: Blizzard on September 18, 2009, 03:36:19 am
Also, I don't see how something that's supposed to be common sense can be "thinking WAAAAAAAAAAAAAY too much".
I think the fact that he made a whole list of "common sense", organized, spic-and-span, then calling it something distributable as valuable information might be too much of an overkill. But this information is always valuable anyway, no matter how redundant it'll be. These 'rules' are what makes other people seem to have interest in your game, so getting a reminder about it or a nearby convenient resource is pretty sweet.
Though in that case...if writing about "Common Sense" seems to be overthinking...then Thomas Payne needs to get laid. :V:
And we're thinking about this part of the discussion way too much (Or at least I am, haha). So let's enjoy this list as it is: beautiful italics and all~
Agreed.
You guys just beat around the fact that I took a commandment and reworded it to sound like my usual posts. I wasn't "ironically confirming" lmao. There was a deliberate attempt to use rule #11. I'm not an idiot if you'd talk to me out side of the forums and maybe about something other than JRPGS, I'm just not very nice on this forum.
Also, with a name like Ganstaquay5000, I really can't approve of you either. 1st off, "gangsta"...no. 2nd, Numbers are tacky. 3rd, what does "quay" mean?
And yes, Star, the fact that he took the time to organize something so basic did tick me off a little and inspired the quote, but it wasn't meant to be taken seriously.
Quote from: Diokatsu on September 18, 2009, 08:35:28 pm
You guys just beat around the fact that I took a commandment and reworded it to sound like my usual posts. I wasn't "ironically confirming" lmao. There was a deliberate attempt to use rule #11. I'm not an idiot if you'd talk to me out side of the forums and maybe about something other than JRPGS, I'm just not very nice on this forum.
Also, with a name like Ganstaquay5000, I really can't approve of you either. 1st off, "gangsta"...no. 2nd, Numbers are tacky. 3rd, what does "quay" mean?
And yes, Star, the fact that he took the time to organize something so basic did tick me off a little and inspired the quote, but it wasn't meant to be taken seriously.
This is exactly what I'm talking about. The issue has been dropped, and yet you still continue to press on with it. Just leave it alone. You not being nice on this forum is your choice. And that's fine, just know that me taking your comments seriously is my choice. Also, I'd would never consider having a name such as yours. If you was so tick off, you shouldn't just kept off this topic and moved on.
Next post about this ridiculously shallow argument gets this topic locked.
what about spam dose that get the topic locked eh? :evil:
'
lol just joking now on the the question
what did you mean in rule 2? "getting out in front of the story cuts" doesn't may much seance to my in a "what did you just say? I don't get it" sorta way.
I urge everyone but me to follow these rules.