Alright, everyone knows what the best Abs system is right? If you answered no to this question, type your user name backwards 50 times while screaming "aaaaaaa"
Anyway, blizz, remember that awesome feature on blizz-abs called "Leader."
Well, I'm Making sort of a semi-sequel remake of Nawm, (See my other post), and well, Nawm now has the world under his control.
Is it possible to make him "Enslave" people. You know, like instead of making trillions of Actors, he could enslave someone from certain alignment groups.
It's kind of like reverse engineering the *leader option* so it would be some use for the actor instead of the enemy. You can call that the "enslave or mind control script" Of course after he enslaves this, it could either be on a time limit, as well as de-enslaving them, and/or
if they are killed. They can't follow you to another map.(or can they...) The slaves are somewhat like tem-allies. YOu can command them from a mini-menu, make them kill themselves, or w/e
This is probably either somewhat too much to ask for, (I can't say its impossible...yet....just look at blizz-abs)
But I can safetly call this an idea, (Until I'm sure its safe to request something like this.)
And I tried working conditional brancehes mixed in with other things. No it didn't work. If its possible to do this without a need for a new script, DO tell me. I'll be grateful :D
Make the event code on the enemy run when the skill is used on it. The event code should just change the alignment group from enemies to allies (or you could make a special group for the enslaved ones to keep them seperate from your party).
I'll have to look into this because this is not easy as it sounds. (I don't script)
It's like mixing conditional branches with other stuff.
Theres a script line in the help file telling you how to change an events name, so what you would do is change it to
\e[enemy id] \g[1]
or whatever the actors group is, it wont follow you but its on your team now, theres also a way to see if a certain skills been used on an enemy, just look in the helpfile for Custom Triggers