Chaos Project

RPG Maker => RPG Maker Scripts => Topic started by: Ryex on October 14, 2009, 07:43:34 pm

Title: RMXP Audio Module details
Post by: Ryex on October 14, 2009, 07:43:34 pm
Ok so for my sound source script I need to know a few things
1) is it possible to stack BGS sounds? ie. play a rain bgs and have a fire bgs playing softly in the back ground?
2) the same thing for SE
Title: Re: RMXP Audio Module details
Post by: Blizzard on October 14, 2009, 08:00:07 pm
Nope. One BGS at the time. It's possible to play multiple SE's though.
Title: Re: RMXP Audio Module details
Post by: Ryex on October 14, 2009, 08:25:05 pm
hmm well is there anything special you have to do to play more than one SE?
also is there a Non-RTP way around the only one bgs "quirk" ie. a Module rewrite??
Title: Re: RMXP Audio Module details
Post by: Blizzard on October 15, 2009, 04:37:59 am
Audio Modules rewrites are generally crappy since none reproduces the correct MIDI sound. Why don't you just merge put the audio files?.

If you want more SEs at the same time, just play more SEs at the same time. -_-
Title: Re: RMXP Audio Module details
Post by: Ryex on October 15, 2009, 08:55:22 am
Quote from: Blizzard on October 15, 2009, 04:37:59 am
Audio Modules rewrites are generally crappy since none reproduces the correct MIDI sound. Why don't you just merge put the audio files?.

If you want more SEs at the same time, just play more SEs at the same time. -_-

1) do you mean with an audio file editor? that defeats the purpose I was hoping that you could get the BGS sounds to overlap when more than one bgs source was in range

2) when I tried it it didn't work only one seemed to play... do you have to wait one frame or something?
Title: Re: RMXP Audio Module details
Post by: Blizzard on October 15, 2009, 11:02:19 am
1. Yeah, that was what I meant. As I said, it's not really possible otherwise since starting one BGS stops the other if another one is already playing.

2. Are you sure? My animations use several SE at the same time and it works just fine.
Title: Re: RMXP Audio Module details
Post by: legacyblade on October 15, 2009, 12:04:52 pm
Same here. If you put a bunch of Play SE commands right in a row, it'll play all of them. however, a single Stop SE will stop all of them (it's sad :( )
Title: Re: RMXP Audio Module details
Post by: Zeriab on October 23, 2009, 08:21:12 am
I believe there is an audio script which uses FMOD.
Since FMOD is pretty  awesome imo the script could be rather nice. (FMOD is free for non-commercial games :3)

As for having a rain bgs and fire bgs you could 'cheat' and have a rain bgs and fire me.
Title: Re: RMXP Audio Module details
Post by: Ryex on October 23, 2009, 08:39:24 am
actual Zeriab I've already finished the script i needed this information for.
http://forum.chaos-project.com/index.php?topic=4813.0 (http://forum.chaos-project.com/index.php?topic=4813.0)
Title: Re: RMXP Audio Module details
Post by: Zeriab on October 25, 2009, 09:42:04 am
That's great :D
I apologize for reviving this thread then