Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: phillip1756 on October 18, 2009, 06:41:55 am

Title: Dragon Quest VIII cbs
Post by: phillip1756 on October 18, 2009, 06:41:55 am
Hi Guys,i need a cbs like the one from dragon quest:journey of the cursed king,if you don't know what i mean look up the battle system for it.
Title: Re: Dragon Quest VIII cbs
Post by: Jackolas on October 18, 2009, 06:51:15 am
http://www.youtube.com/watch?v=Np0JvsKk2sw&hl=nl

for a link... since this guy is to lazy to post 1..
also I wonder how he would like to see this happen in rmxp.
i bet he wants us to program a complete 3d view..

to leave the sarcasm behind.. next time phillip1756 make sure you post more info about the system like how would you like to see it.
Title: Re: Dragon Quest VIII cbs
Post by: phillip1756 on October 18, 2009, 11:39:52 am
Quote from: Jackolas on October 18, 2009, 06:51:15 am
http://www.youtube.com/watch?v=Np0JvsKk2sw&hl=nl

for a link... since this guy is to lazy to post 1..
also I wonder how he would like to see this happen in rmxp.
i bet he wants us to program a complete 3d view..

to leave the sarcasm behind.. next time phillip1756 make sure you post more info about the system like how would you like to see it.

to be honest,no,i don't need a 3d view,i've seen the sort of battle system i'm looking for be done with an rmvx game,i think it was http://www.deadlysinstudios.com/
Title: Re: Dragon Quest VIII cbs
Post by: G_G on October 18, 2009, 12:03:55 pm
this is probably what you're looking for
http://www.hbgames.org/forums/viewtopic.php?f=11&t=62914

Its a cbs, you can have side view or frontal view like in your video
Title: Re: Dragon Quest VIII cbs
Post by: Jackolas on October 19, 2009, 04:03:08 am
Quoteto be honest,no,i don't need a 3d view,i've seen the sort of battle system i'm looking for be done with an rmvx game,i think it was http://www.deadlysinstudios.com/

would helped if you posted that link in the first post of your request :P
anyway. the script that game_guy linked should do the trick (also tried it once for a system like this but did not like the result I came with.)