I am using Blizz-ABS and I want it to be turn-based,like I move here then your turn,then you move or do action.Can this be done?
->Blizz-ABS means Action Battle System (like in legend of zelda series) while the one you want is a TBS or Tactical Battle System (Like in FF Tactics & Age of Empires)... You don't need BABS if you want that kind of battle system...
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May I ask for your recommandation?
->Well, I'm actually no master scripter, or adept scripter, or novice scripter, or... You get the point... :shy: But I think I saw a TBS somewhere in this forum... I think the keywords were Tactical Battle System... If there's no luck, try searching for "RMXP Tactical Battle System" in google...
Hope I helped!!! ^^
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There are other forums around the web with resources as well ...
in fact:
www.rmxpunlimited.net has a very nice TBS in there downloads section.
I searched and found this called GTBS,but when I go to download,it says that I have no access to it.do I need to register in order to download?If yes that's very mean of them.
@Sima Yi: you will need to register in order to obtain accessibility to the resources on that site.
I believe they do it in hopes of increasing their number of active members.
GTBS is a good one, I recommend it.
In fact, the sky is the limit with GTBS if you're willing to commit to it, isn't it?
Awww...Super difficult to learn.I need to remember lots of things,and even more complicated than Blizz-ABS
Nonetheless I will still try.Remember to play my game when it's completed :).
That's the spirit. It's hard to get the hang of using scripts, but you'll get it. Just post in that topic for help if you ever get stuck (though try everything you can think of before asking for help. It'll make you learn faster)
Ouch!Everything went haywire!I used the default script and configured the nesseceries and I found that i couldn't cast a spell in the battle.I acted genius and deleted the line.Then I found out again I couldn't use healing spells in the menu,and also the same problem again!I messed everything like crazy and ended up cannot even starting the game. :P
May be the default script has these errors already?I tried them out and found no problem in the demo.
I guess I need to restart everything.
Quote from: Sima Yi on October 24, 2009, 11:03:21 am
Ouch!Everything went haywire!I used the default script and configured the nesseceries and I found that i couldn't cast a spell in the battle.I acted genius and deleted the line.Then I found out again I couldn't use healing spells in the menu,and also the same problem again!I messed everything like crazy and ended up cannot even starting the game. :P
May be the default script has these errors already?I tried them out and found no problem in the demo.
I guess I need to restart everything.
Post the errors you're getting, please.
I always wanted to use GTBS, but the system kept crashing on me whenever I tried deploying characters...
Anywho, I wish I could help, but GTBS doesn't like me much, and scripting scares me.
Good luck, though.
Haha...it got smooth and steady.The game is progressing at a high speed and wished could be done by this year.
I encountered a problem(I know you are not familiar,but please answer)where I want an enemy or ally to poop into the battle suddenly.I want to make ambushes(which I will be urgently needing it right now)and reinforcements in coming.The help and tutorial manual did not help either.
srry can't help. GTBS is way to advance for me
I don't use GTBS, so I don't know how to do this myself, but it looks like you want to have new units when a certain condition is met (e.g. turn # passes or you pass through an area).
If there are any demos or projects using GTBS that has reinforcements in them, then see how they do it and faithfully reproduce that. If not, experiment and inspect around. Keep a backup ready too...
Uwww!I came another problem up again!I cannot put npcs on the battle!
EXAMPLE:
There is a box of provisions at a corner.The player's objective is to burn it.So I want the player to reach it and press the interaction button to burn it,but it cannot be done.Sad :(
Aw...that sounds like a good tactical idea too (Well, sure, it's used a lot, but it's fun as heck).
I don't think anyone here specializes in Gubid's system (I would if I ever had time). The best place to find your answers would be the thread themselves. Hopefully there have been users asking the same questions and getting great answers. Sorry for the inconvenience here.
My burning grains events is not just that all.it wil weaken the enemies and cause mutiny in the foe's party.Sad that no one can solve it :(
Done. I gave a quick read of the help file in Gubid's TBS. I recommend you should take a read too.
# Can I have events on the map that will effect the battle without being battlers?
#----------------------------------------------------------------------
# Yes. To do this simply create a event on the map named "battle_event"(without the quotes)
# Then set it up just like you always would, you can make checks against the number
# enemies/actors/neutral or practically anything you want, keep in mind, that
# the changes and checking/etc must be done via script.
If all comes to worse, you
can make those boxes neutral enemies or enemies that do not attack.
If you units to cause mutiny, select a few units and convert them to Neutral.
# How do I place actors, enemies and/or neutrals on the map?
#----------------------------------------------------------------------
# Create an event with a name including "actor","enemy" or "neutral"
# followed by a number.
# "actor1" will be the first actor in the party.
# "enemy1" will be the first enemy in the troop.
# "neutral1" that is neutral + one - will be actor 50 in the database.
# Each sequential number above 1 will be the next character.(50,51,52,53...)
# Note: Actors placed on the map must be placed in sequential order.
#
# If you want to do this during battle via event or other. In the event tell
# it to run a script with the following:
# $scene.set_character(type, id, x, y, animation_id)
# type should be "actor", "neutral", or "enemy"
# id is the ID of the actor/enemy, but remember the id entered for neutral is +50 to find the actor
# x,y isnt that obvious?
# animation_id, assign an id if you would like an animated entrance
#
This is also how you can create reinforcements. Have hidden events and then eventually after a Turns Variable reaches a certain number, make those events activate complete with enemy settings. :)