So I've finished creating the basic template for a snowboarding / skateboarding / surfing minigame.
I was wondering what kind of features other players would be interested in finding within this system.
I plan on having these things so far:
- Jumping
- Wrecking
- Dying (Falling off really really high cliffs into the abyss)
Tricks maybe?
Might be hard... but would be cool.
yeah tricks would be cool. In skate you could make a grinding system where the player has to press the arrows keys to keep balance
Or another popular combination is to have to press a specific button combination before the jump. i.e. Press button X to go into jumping stance, press direction buttons for the specific trick and when you release button X, the player jumps and does an according trick if the button combination matched.
Alright, so the main thing people are interested in is a trick system??
I can see this as being feasible. I could incorporate the grinding system along the edges of mountains.
If you fall though, it's game over ... I like the idea of a combination of buttons being used to create tricks.
What features are already available in this system? Avoiding redundancy is a great thing.
I hold my answer to your question until this has been answered.
Look at the first post Starrod O_o.
Quote from: Calintz on October 23, 2009, 11:26:25 pm
Look at the first post Starrod O_o.
Oh. But I wanted more. XD
I meant, does it have an HUD, a scoring system (That's more elaborate than your average arcade game of the 80s), what's the basic template like?
Fancy bells and jingles would be nice, like neat little effects that would make it seem to have some professional feel. ^^ But I'm sure you can work your magic. <3
LMAO, so you would like to see scoring systems and a HUD?
Why not? It's a minigame, having a nice score system that's more than just tricks-from-point-A-to-B or something can easily up Replay Value. And then with the HUD, well that's just making stuff look more pretty, right? XD Whatever floats your boat and makes it look like the best thing ever. I know you can do it anyway.
Oh there's no doubt that I can do it, but it will be very hard to make a good HUD system through eventing.
I'll have to think about that one through.
Maybe the HUD could be the only script you use for the system? XD
It shouldn't be hard at all to event an HUD. Just a bunch of show picture and move picture commands.
I thought that too Winkio, but how will I allow numbers to constantly update??
Actually, I have a method in mind that will most likely work quite well. Let me try it out.
@Aqua:
LMAO, that would defeat the purpose. O_o
could you do other stuff becides snowboarding and stuff like BMX? It would be perfect for a game i have in mind!
Quote from: C.C. rOyAl on October 25, 2009, 04:57:59 pm
could you do other stuff becides snowboarding and stuff like BMX? It would be perfect for a game i have in mind!
Wouldn't replacing the graphics of a snowboard with BMX Bikes and all just turn it into that?
It's a basic template for games of this caliber.
ya i know i was just bein sure
Well, that depends ...
If he wants BMX, then you would imagine more of a free roam feature, in which case you wouldn't use this system at all.
Update:
So production on this event system has begun ...
There are some modifications that will need to be made to your game in order for this system to run properly. This is primarily because I have decided to use the terrain tags feature to implement the various wrecks on the map that your player can experience. To use the terrain tags effectively, I had to make all of the objects that you can wreck on passable. I know, that sounds weird, but it works extremely well. I have implemented three kinds of wrecks ...
- 1. Minor wrecks (logs, rocks, stumps, etc...)
- 2. Major wrecks (walls and trees)
- 3. Decisive wrecks (cliffs) -death-
I have a shitload of ideas ...
Stay tuned into this one ladies and gentlemen, because this system is blow you away, I promise.
it can blow me first :naughty:
And you better bet it will :naughty:
YES! :ninja:
Said the ninja ...
This system is looking good.
Aww... Stop being such a tease and show us this little masterpiece of yours. >w> We don't want another Stencyl to appear. :V: (Speaking of which, there's a Private Beta...how interesting...)