Chaos Project

RPG Maker => Event Systems => Event System Troubleshooting => Topic started by: C.C. rOyAl on November 08, 2009, 11:25:56 pm

Title: Evented Battlesystem
Post by: C.C. rOyAl on November 08, 2009, 11:25:56 pm
So Jalm suggested i should make a battle system like from Suikoden V. Yet.... I have no clue where to start! lemme know your knowledge!
Title: Re: Evented Battlesystem
Post by: legacyblade on November 08, 2009, 11:35:45 pm
start by setting up the whole rock paper scissor like system using "show choice". Once you've got that in place, add support for health. Then make it pretty. (add animations, graphics, etc.) That's how I'd do it, anyways.
Title: Re: Evented Battlesystem
Post by: C.C. rOyAl on November 09, 2009, 08:21:41 am
thanks. now that you actually kinda set it up, its really simple im douche sometimes  :naughty:
anyway thanks *LVL UP*

lol only ten lvls away lb
Title: Re: Evented Battlesystem
Post by: legacyblade on November 09, 2009, 10:58:27 am
np. I know exactly how you feel, you have an idea of what you want to happen, and how to do it. But the first steps are always the hardest, like figuring out what to do first :P

Thanks for the lvl up, but only ten levels away from what?
Title: Re: Evented Battlesystem
Post by: Aqua on November 09, 2009, 04:54:10 pm
69

[filler text here]
Title: Re: Evented Battlesystem
Post by: RoseSkye on November 10, 2009, 10:55:35 pm
Quote from: legacyblade on November 08, 2009, 11:35:45 pm
start by setting up the whole rock paper scissor like system using "show choice". Once you've got that in place, add support for health. Then make it pretty. (add animations, graphics, etc.) That's how I'd do it, anyways.


.. thats like the toddler version of a beginner system. Variables + conditional branches = better way to go.
Title: Re: Evented Battlesystem
Post by: C.C. rOyAl on November 10, 2009, 11:37:38 pm
toddler toys are so entertaining lol
Title: Re: Evented Battlesystem
Post by: legacyblade on November 11, 2009, 02:56:04 pm
It's how the dueling system in that game worked. While it's not the kind of battle system I'd want, it was a very popular feature of those games.
Title: Re: Evented Battlesystem
Post by: GAX on November 12, 2009, 06:18:50 pm
Using conditional branches and stuff for an evented system is the only real way to go, atleast for the Battle Processing.

If you get this system done using that, I'd suggest looking into scripting because there is some nice potential with this kind of system.
Title: Re: Evented Battlesystem
Post by: fugibo on November 15, 2009, 07:16:16 pm
Quote from: GuardianAngelX72 on November 12, 2009, 06:18:50 pm
Using conditional branches and stuff for an evented system is the only real way to go, atleast for the Battle Processing.

If you get this system done using that, I'd suggest looking into scripting because there is some nice potential with this kind of system.


Agreed. RGSS makes Events look absolutely pointless.
Title: Re: Evented Battlesystem
Post by: Blizzard on November 16, 2009, 04:09:20 am
Saying that events are pointless is like saying that creating functions and methods is pointless.
Title: Re: Evented Battlesystem
Post by: legacyblade on November 16, 2009, 02:36:16 pm
^ here here. In addition to a lot of simple event systems, try SCRIPTING a cutscene in RGSS. (particularly one to the caliber of the cutscenes found in Quintessence-TBV) Events can make a great many game systems that would be a huge pain if you try to script them (that's not to say that I don't regularly use script calls in eventing though)
Title: Re: Evented Battlesystem
Post by: C.C. rOyAl on November 16, 2009, 06:13:17 pm
well everyone thinks conditional branches are the way to go soo.... help me out i never use 'em...  :shy:
Title: Re: Evented Battlesystem
Post by: Event Master on August 27, 2010, 03:16:02 pm
You actually could make a simple battle eventing quite easily. Make each stat a variable, make an options menu, then have a loop that repeats it. Calling common events could be usefull in performing operations, like basic attack for enemy, and calculating EXP, but it's better that you use the RGSS scripts to perform this, unless you just want very slight modifications.
Title: Re: Evented Battlesystem
Post by: Blizzard on August 27, 2010, 04:09:29 pm
Since this is already the 4th topic you have gravedug, I have decided to have some fun and impale you with my imaginary spear.