So Jalm suggested i should make a battle system like from Suikoden V. Yet.... I have no clue where to start! lemme know your knowledge!
start by setting up the whole rock paper scissor like system using "show choice". Once you've got that in place, add support for health. Then make it pretty. (add animations, graphics, etc.) That's how I'd do it, anyways.
thanks. now that you actually kinda set it up, its really simple im douche sometimes :naughty:
anyway thanks *LVL UP*
lol only ten lvls away lb
np. I know exactly how you feel, you have an idea of what you want to happen, and how to do it. But the first steps are always the hardest, like figuring out what to do first :P
Thanks for the lvl up, but only ten levels away from what?
69
[filler text here]
Quote from: legacyblade on November 08, 2009, 11:35:45 pm
start by setting up the whole rock paper scissor like system using "show choice". Once you've got that in place, add support for health. Then make it pretty. (add animations, graphics, etc.) That's how I'd do it, anyways.
.. thats like the toddler version of a beginner system. Variables + conditional branches = better way to go.
toddler toys are so entertaining lol
It's how the dueling system in that game worked. While it's not the kind of battle system I'd want, it was a very popular feature of those games.
Using conditional branches and stuff for an evented system is the only real way to go, atleast for the Battle Processing.
If you get this system done using that, I'd suggest looking into scripting because there is some nice potential with this kind of system.
Quote from: GuardianAngelX72 on November 12, 2009, 06:18:50 pm
Using conditional branches and stuff for an evented system is the only real way to go, atleast for the Battle Processing.
If you get this system done using that, I'd suggest looking into scripting because there is some nice potential with this kind of system.
Agreed. RGSS makes Events look absolutely pointless.
Saying that events are pointless is like saying that creating functions and methods is pointless.
^ here here. In addition to a lot of simple event systems, try SCRIPTING a cutscene in RGSS. (particularly one to the caliber of the cutscenes found in Quintessence-TBV) Events can make a great many game systems that would be a huge pain if you try to script them (that's not to say that I don't regularly use script calls in eventing though)
well everyone thinks conditional branches are the way to go soo.... help me out i never use 'em... :shy:
You actually could make a simple battle eventing quite easily. Make each stat a variable, make an options menu, then have a loop that repeats it. Calling common events could be usefull in performing operations, like basic attack for enemy, and calculating EXP, but it's better that you use the RGSS scripts to perform this, unless you just want very slight modifications.
Since this is already the 4th topic you have gravedug, I have decided to have some fun and impale you with my imaginary spear.