Okay, I am in serious need of a CMS. Here's pretty much what I want. I want a CMS that can display between 6 and 10 chars safely (Even if it has to scroll). The way the CMS is supposed to be setup is that the characters in the first 4 slots will be the active party, and the others are standbys. I also need it so that specific characters in the party can't be shifted (To prevent the changing of party member one from the party, and to keep him at the top so that he's displayed).
For a reference on how for it to be setup, just look at the Stormtronics CMS, as it is fairly well setup for this idea.
More info/specifics available on request.
NOTE!
I am not asking for an option to open a party changer here, I'm asking for the menu and the party changer to be pretty much the same system.
I'll just add the easy party switcher to the cms. Btw any order the commands list example Items, skills, equipment, and so on? I'll do this after school usasully 3:50pm.
Um...I really don't want the Easy Party Switcher...I've had some issues with it. The reason why I'm asking for it in this format is because it'd just be a little more easier on the player to just control the party FFX style rather than FFVII style. Although, I have another idea. All I need is to make it so at times I can lock which actors MUST be in the party. Also, instead of the first 4 on the list, you could just turn them on for the party (With a max of 4 able to be in the party) with the others in reserve. The other issue I've seen for the Easy Party Changer is that if it's in the menu, I really can't control it and the player can see ALL of the characters...
so please...don't use the Easy Party Changer...I could just have done that myself and I did, but I didn't fully care for it, I only use EPC in the Debug Menu.
1: You could always use
$game_actors[ID].not_available = true
which means it doesn't show the character in the party
2: Do you have a party switcher that you can use or something I can connect to the menu?
As I've said, I have the Easy Party Changer in the Debug Menu, but it's a bit of a hassle to keep screwing with it all the time. I figured how this would look in the menu would actually have to do with character face-sets. Face Sets should be probably be between 48x48 and 96x96. To mark a character that's in-party, the face set should probably either have a marker (Party Icon) or maybe be shifted more towards the inside of the menu while the out of party members would (In the case of shifting face sets) towards the outside. This is honestly only being requested to add more comfort to the player, by having less menus to deal with, I'm hoping to make the game as user-friendly as possible, by placing minimal use on multiple menus.
I bet that Nortos could pull this off ;D. He is pretty could at that menu thing :P.
wow 10 seems like a lot XD and yea nortos can probably do this, which reminds me i gotta check my post! :o
Juan can probably do just as well as me and I think he actually wants a party changer involved in it or something probably a bit beyond me
Oh :D. Sorry for just throwing you name out there :P. You just the first person that comes to mind when I think "menus" ;D.
Quote from: Nortos on February 24, 2008, 02:53:52 am
Juan can probably do just as well as me and I think he actually wants a party changer involved in it or something probably a bit beyond me
Nortos hits the nail on the head with this one. It's not so much I'm asking for a menu system that has a party changer, I'm asking for a menu system that IS the party switcher at the same time...
Quote from: Nortos on February 24, 2008, 02:53:52 am
Juan can probably do just as well as me and I think he actually wants a party changer involved in it or something probably a bit beyond me
Yeah I can and thanks for the compliment.
Quote from: GuardianAngelX72 on February 24, 2008, 02:46:48 pm
Quote from: Nortos on February 24, 2008, 02:53:52 am
Juan can probably do just as well as me and I think he actually wants a party changer involved in it or something probably a bit beyond me
Nortos hits the nail on the head with this one. It's not so much I'm asking for a menu system that has a party changer, I'm asking for a menu system that IS the party switcher at the same time...
I probably might not be able to either. I can try through.
(http://i185.photobucket.com/albums/x4/fergiefan95/with.png)
Cute rabbitthing. =)
http://i185.photobucket.com/albums/x4/fergiefan95/with.png
(http://i185.photobucket.com/albums/x4/fergiefan95/with.png)
Lol....Bump! ;D
hmm maybe we could optimise blizz's party change to be used on the same scene as the cms and when you click on change party it goes to the actor index and you just change the actors like that I think I could possibly do it any preferences what the layout looks like?
Ever played FFX?
yeah that layout? btw I cnt really promiss anything I'm a newb scripter but I'll have a look this weekend probably when I get time
Alright, I just want an in-menu party switcher that works like either the one in FFX or the one in FFXII
Okay, to assist with this script request, I had an idea come forth.
Blizzard's party-switching system apparently reads characters directly from the database, which makes all chars visible.
For this party switcher, I had the idea that the "Battle Party" (Four Characters in Battle) would be treated as a normal party, while the rest of the Party (which would be displayed in the Menu could be stored in another value. Also, the system would need a way not only to lock characters into the party, but to specific slots in some cases (in this case, if Rune is present in the party, he would be locked in the first slot of the party, otherwise another character would inhabit the slot).
Just some more info that could probably help.
I might work on some mockup images to display how "In Party" characters would be setup as compared to Out of Party characters.