When you run BLIZZ ABS as a space game the game detects the enemy at the bottom of the sprite.
So say you have a large ship, you have to shoot the ship below where the sprite is.
I cant get an image but basically BLIZZ ABS when using ranged weapons detects the enemy at the bottom of the sprite not in the middle, how do I change that?
It doesn't detect the enemy at the bottom of the sprite but at the exact event location. What you need is a mod that allows to use multiple events as enemy body or define a different size for the enemy.
I did make a hack in the example game Star G. that worked with multiple events belonging to one enemy. I was going to make a plugin for that later.
that plugin would help me too.
in my game i have big trols where i can walk under there legs ? :p
Thanks Blizzard, is it okay if I take the mod from Star. G?
I don't mind, but it most probably won't work with the newest Blizz-ABS version.
Quote from: Blizzard on December 18, 2009, 12:45:13 pm
I don't mind, but it most probably won't work with the newest Blizz-ABS version.
Yeah, I tested it some time ago, it makes funny things happen.
Quote from: Subsonic_Noise on December 18, 2009, 02:07:13 pm
Quote from: Blizzard on December 18, 2009, 12:45:13 pm
I don't mind, but it most probably won't work with the newest Blizz-ABS version.
Yeah, I tested it some time ago, it makes funny things happen.
in my pants.