So, what i want is something simple (at least as an idea...) Like the topics title says, i want to be able define a exact procent of defence/extra damage to enemies, armors, etc. done by certain elements.
I´ll give an example: We have a water monster. We know that water and thunder don´t mix well. So, say i want the water monster take 150% dmg from thunder. Now that i can do in the database. But, say i want it to take 175% damage from thunder... That´s what i want.
To be able to tell in a script that somethings take certain % more or less damage from elements... If you have any problems understanding me, just say.
BUMP!
Anyone, please.
It's Percent, not Procent... just saying XD
Hm... you could let at the elemental damage multiplying methods.
Plain english, please? And about the procent/percent, it´s just like the argument of how do you pronounce tomato (is it pronounced tomaitou, or is it pronounced tomato)
its tomato
back to the topic. I probably can do this next week (kinda busy this week)
Well, ok. Thanks Jackolas, you´re one of my favorites here. :) Come summer, i´ll begin to teach myself RGSS.