Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Holyrapid on December 28, 2009, 08:54:36 am

Title: Procentual elemental defence&damage
Post by: Holyrapid on December 28, 2009, 08:54:36 am
So, what i want is something simple (at least as an idea...) Like the topics title says, i want to be able define a exact procent of defence/extra damage to enemies, armors, etc. done by certain elements.

I´ll give an example: We have a water monster. We know that water and thunder don´t mix well. So, say i want the water monster take 150% dmg from thunder. Now that i can do in the database. But, say i want it to take 175% damage from thunder... That´s what i want.
To be able to tell in a script that somethings take certain % more or less damage from elements... If you have any problems understanding me, just say.
Title: Re: Procentual elemental defence&damage
Post by: Holyrapid on January 02, 2010, 05:36:22 am
BUMP!
Title: Re: Procentual elemental defence&damage
Post by: Holyrapid on January 11, 2010, 06:55:46 am
Anyone, please.
Title: Re: Procentual elemental defence&damage
Post by: Aqua on January 11, 2010, 02:49:35 pm
It's Percent, not Procent... just saying XD

Hm... you could let at the elemental damage multiplying methods.
Title: Re: Procentual elemental defence&damage
Post by: Holyrapid on January 12, 2010, 02:46:11 am
Plain english, please? And about the procent/percent, it´s just like the argument of how do you pronounce tomato (is it pronounced tomaitou, or is it pronounced tomato)
Title: Re: Procentual elemental defence&damage
Post by: Jackolas on January 12, 2010, 02:56:51 am
its tomato

back to the topic. I probably can do this next week (kinda busy this week)
Title: Re: Procentual elemental defence&damage
Post by: Holyrapid on January 12, 2010, 07:19:06 am
Well, ok. Thanks Jackolas, you´re one of my favorites here. :) Come summer, i´ll begin to teach myself RGSS.