Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Arxur on February 22, 2008, 04:34:32 pm

Title: [RESOLVED] Special Skills
Post by: Arxur on February 22, 2008, 04:34:32 pm
Hi!

I'm looking for someone, who could help me in this script:

1. skill: A skill that hits 3, 4, 5 times... random enemies with the same power. (if there is only one enemy, every hit goes for that target)
2. skill: A skill that hits more random enemies, but the skill's power decreases after each target. (if there is only one enemy, every hit goes for that target)

I don't know how hard it is to make this possible, but I guess these skills could be really useful. :)

I found a script that could be good, but it doesn't work for me.
Here is the link: http://rmrk.net/index.php/topic,21356.0.html

Thanx for the help!!!  ;)
Title: Re: Special Skills
Post by: Blizzard on February 22, 2008, 04:41:27 pm
I actually have a multihit add-on in my Tons of Add-ons, but it hits the same target.
Title: Re: Special Skills
Post by: Arxur on February 22, 2008, 04:44:34 pm
Yeah, I know that. :)

But it "only" hits the same target. Isn't it possible to hit random targets? (after the first hit)
Title: Re: Special Skills
Post by: Blizzard on February 22, 2008, 04:52:28 pm
In fact it is. What do you think, should I update the add-on until tomorrow and make that possible? :)
Title: Re: Special Skills
Post by: Arxur on February 22, 2008, 04:56:00 pm
It would be REALLY great.   ;D

Would you really do that?  :D Thank you!!!  ;)
Title: Re: Special Skills
Post by: Blizzard on February 23, 2008, 09:02:03 am
There you go, v6.13b is up. :)
Title: Re: Special Skills
Post by: Arxur on February 23, 2008, 10:31:02 am
Thank you!!!  :)
Title: Re: Special Skills
Post by: Arxur on February 23, 2008, 05:37:30 pm
Just one more question:

Is this possible to modify the script to skip the casting animation? Because when a spell hits 5 times it can be boring to watch the CASTING animation 5 times. -.-"

Thanx. -.-"

But the script works great. :)
Title: Re: Special Skills
Post by: Chaze007 on February 23, 2008, 08:28:00 pm
hmm i think rmxp.org has 1
Title: Re: Special Skills
Post by: Blizzard on February 25, 2008, 07:43:06 am
It should be very easy. I'll update the script today or tomorrow. You want it to show the casting animation just once, right?
Title: Re: Special Skills
Post by: Arxur on February 26, 2008, 04:06:24 am
Yes. :)

But I noticed a something:

When I set the "multi hit" and the "absorb hp/sp" script true. The multi hit function gets disabled. I wonder why...  ???
Title: Re: Special Skills
Post by: Blizzard on February 26, 2008, 04:38:43 am
I suppose I had a good reason to do that. xD It was a compatibility issue most probably. I'll see if I can fix that in near future.
BTW, I didn't have time to update the script yesterday, I'll do it either today or tomorrow.
Title: Re: Special Skills
Post by: Arxur on February 26, 2008, 04:50:16 am
Ok, no prob. :)

For the absorb/multi:
I copied the multi hit script to the end of the whole script and both script worked, but again: the multi hit skill hit again the same enemy. (no random enemy hit)
I don't know if it has helped, but maybe... :)
Title: Re: Special Skills
Post by: Blizzard on February 26, 2008, 05:00:54 am
Yes, it actually does help. :)
Title: Re: Special Skills
Post by: Arxur on February 29, 2008, 05:58:26 am
Well, any news about the script?  :)
Title: Re: Special Skills
Post by: nerissya on February 29, 2008, 06:02:27 am
Can your new Blizz ABS do this?  Would be pretty cool for my mage class to have. =)
Title: Re: Special Skills
Post by: Blizzard on February 29, 2008, 06:25:38 am
Nope, it can't.

@Arxur: Sorry, I didn't have time to update Tons yet.
Title: Re: Special Skills
Post by: Arxur on March 02, 2008, 06:43:14 am
OK. Just don't forget it. :)
Title: Re: Special Skills
Post by: Arxur on March 13, 2008, 10:47:23 am
Well, any news about the update?   ;D  ;)
Title: Re: Special Skills
Post by: Blizzard on March 14, 2008, 06:50:04 am
Still no time, sorry. (-_-')