Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: sherper1 on January 18, 2010, 05:00:18 am

Title: moving a battle command window
Post by: sherper1 on January 18, 2010, 05:00:18 am
Hey can someone please move the battle commands window on this side view battle system so that it appears in the one spot for all characters? preferably not over the characters on the battlefield. mayb on the bottom over the status's somewhere... whichever you think is most appealing.

and could someone please tell me why the enemies dont dissapear when you kill them?

thanks

http://www.megaupload.com/?d=HGCH3I7I (http://www.megaupload.com/?d=HGCH3I7I)

oh and don't wory about the sdk in the demo i'm not going to use it
Title: Re: moving a battle command window
Post by: lilbrudder917 on January 18, 2010, 05:49:57 pm
Quote from: Large Party Script p1(This script must be placed 'above' any Custom Battle System you're using.)


Put the first part above the battle script and replace "xpos" in...

Quote from: Line 365 of RTAB@actor_command_window.x = xpos


... with the X Position of the Command Window (For example, 2)

and replace "$bstat_cmnd_ht" in...

Quote from: Line 366 of RTAB@actor_command_window.y = $bstat_cmnd_ht


... with the Y Position of the Command Window (For example, 2)


And you're done.


EDIT: Also, the enemies aren't disappearing because their image file has it so they don't. If you want them to disappear when they die, remove the bottom 4 Harpy characters on Harpy.PNG.
Title: Re: moving a battle command window
Post by: sherper1 on January 18, 2010, 06:23:49 pm
hey thanks you helped a bunch :) . just one more question, which you dont have to answer because i can find out easily just by looking through the scripts (just thought i'd take the easy/lazy way out :P) how do you make it so you cant attack the enemy unless it has returned to it's original postion (when you attack them and they are attacking your character, your character will run to a blank space and attack it how do you fix this?). you dont have to answer this, but thanks if you do :)