Chaos Project

RPG Maker => RPG Maker Scripts => Script Troubleshooting => Topic started by: Arnon on February 06, 2010, 05:05:56 am

Title: Compatibility of Blizz-ABS with RCU v1.1
Post by: Arnon on February 06, 2010, 05:05:56 am
I'm trying to use Blizz-ABS with "Resolution Changer Ultimate v1.1" script by Zeus81. Here the link: http://www.rpg-maker.fr/index.php?page=scripts&id=238. I have achieved some successes.

Undertaken steps by me:

1) I cut out class Sprite_Character from RCU and insert it after Blizz-ABS sections to get rid of "clones" error;
2) I've redefined class Spriteset_Map to fix caterpillar actors that were displayed above all other stuff.

Here my test project: http://www.mediafire.com/?zy0mlkky0gw

Maybe there are more elegant solution for this.

But the main problem is that the actors on map disappears, when they leaves 640x480 area. Screenshot:

(http://i47.tinypic.com/2iu4zrq_th.jpg) (http://i47.tinypic.com/2iu4zrq.jpg)

I'm asking for your help with combination of these nice scripts.
Will be grateful for any advice.
Title: Re: Compatibility of Blizz-ABS with RCU v1.1
Post by: Blizzard on February 06, 2010, 05:21:44 am
Increasing the resolution in RMXP can cause lag. Blizz-ABS is a system that already adds a certain amount of additional processing to the game. If you increase the resolution on top of that, the game can become unplayable. I'd actually rather recommend you don't use an increased resolution at all.

You should be able to fix the problem by changing the viewports in class Spriteset_Map.

Also, if you did that with Sprite_Character, you have completely messed up the system internally. The system now doesn't know anymore how to handle sprites through the anti-lag system and won't allow any kind of advanced sprite usage like sprite animations. Are you sure you want to abandon all sprite animation capabilities in Blizz-ABS just for a higher (and more laggy) resolution?