Engine: RMXP
I'm tring to be able to use a common event call script to change an event's self switch.
More specifically...
I want to be able to have a common event constantly checking a condition, and if the condition is not met, then I want to turn event x's self switch A off. (And no, doin' this on the event where the self switch is located itself is not an option for me)
I feel like there is an obvious answer to this problem, if someone could smack me across the face with it, I'd be much obliged. :-)
Try the search function, I remember explaining that a couple of weeks ago.
Haha, yeah, I did beforehand, and I did again, both on this site, and google. No avail. I'll keep looking though. :^_^':
Found it. ^_^ http://forum.chaos-project.com/index.php/topic,2966.msg85593.html#msg85593
I just put "self switches" as search term by me.
EDIT: Also, at the end this post: http://forum.chaos-project.com/index.php/topic,1199.msg27503.html#msg27503
The Death of Me
(http://i738.photobucket.com/albums/xx30/Hexamin/screen9.jpg)
All I get is "nar"
Some people just naturally get this scriptin' business... but I cannot for the life of me see what I'm doin' wrong...
Shoulda kept reading.
$game_map.need_refresh = true
or
Edit 1: NEVERMIND! I was using numbers to try to define the A, B, C, D instead of "A" "B" "C" "D"... *smacks forehead* :^_^':
Naw, I did read it, it's just I'm tinkering with that now and still got getting anything...
Forgive my ignorance... or incompetence... whatever you want to call it.
I'll keep tinkerin' unless you wanna just s-p-e-l-l it out for me
I suggest the first one of those calls.
And yeah, it should be 'A', 'B', 'C' or 'D'. xD