I'm using Raziel's Chrono Trigger Menu in my Blizz ABS project. The CT menu is placed after Blizz-ABS so the menu overrides the pre-menu in Blizz ABS, and I'm using an event to call the hotkey assignment window.
The problem is, with the CT menu, the hotkey window shows up with the skills pushed to the right and written over the items...
So.. I look into the Blizz ABS pg 3 where the window_skill_hotkey method and add "self.x = 0" at line 7193. This moves the skills back over to the left but the window is missing still...
I could use some help :3
Here's a demo if needed:
http://www.megaupload.com/?d=4PJT00CF
And a picture may help:
(http://i948.photobucket.com/albums/ad329/poxysmash/hotkey.png)
just add self.opacity = 255 to the window like i did here
#==============================================================================
# Window_Skill_Hotkey
#------------------------------------------------------------------------------
# This class serves as display for skills that can be hotkeyed.
#==============================================================================
class Window_Skill_Hotkey < Window_Skill
# setting all accessible variables
attr_reader :item_max
#----------------------------------------------------------------------------
# Initialization
# actor - actor
#----------------------------------------------------------------------------
def initialize(actor)
# call superclass method
super
# set max column number
@column_max = 1
# set width and height
self.width, self.height = 320, 416
# set x, y and z position <---[added self.x]
self.x, self.y = 0, 64
self.opacity = 255
# remove cursor display
self.cursor_rect.empty
# set to not active
self.active = false
# refresh display
refresh
end
Works great. Thanks a lot. :D