Which section of script in which script edits, changes or defines character position? Or how would I go about defining it within a script?
I'm looking for this particular section of script for an options edit, yaknow so I can change char position like FF7 style.
Thanks for any help :)
So, basically you're asking how to move a player with a script call?
That would be this:
$game_map.setup(MAP ID)
$game_player.moveto(X, Y)
No no no, player positions in battle :P
Sorry if I didnt make that clear lol
Basically I want to make an option which changes their position if you want to, like forward middle and behind.
If you look at one of the battle scripts, theres a part that mentions a roulette depending on the players position in battle, which shows the chances of monsters attacking and stuff. So I want people effectively able to choose which characters they want to put further into the battle or further back (archers and such).
Oh, this thing?
(http://i45.tinypic.com/bgxp4g.png)
Yeah, I just searched and found what you said, this:
def random_target_actor(hp0 = false)
# Initialize roulette
roulette = []
# Loop
for actor in @actors
# If it fits the conditions
if (not hp0 and actor.exist?) or (hp0 and actor.hp0?)
# Get actor class [position]
position = $data_classes[actor.class_id].position
# Front guard: n = 4; Mid guard: n = 3; Rear guard: n = 2
n = 4 - position
# Add actor to roulette n times
n.times do
roulette.push(actor)
end
end
end
# If roulette size is 0
if roulette.size == 0
return nil
end
# Spin the roulette, choose an actor
return roulette[rand(roulette.size)]
end
I'm not sure, but you could probably do this:
class Game_System
attr_accessor :Position
alias position initialize
def initialize
@Position = 1
position
end
end
and then rewrite the random_target_actor from before, and change this line:
position = $data_classes[actor.class_id].position
to:
position = $game_system.position
Of course, using this would require you do this for each actor...
Otherwise, you could make it change the players class instead?
EDIT: Sorry, I'm not the best at Battle Systems. :(
Lol I dunno if I'll be installing it into a battle system, but I'll defo be adding it to a CMS along with several other edits :)
Thanks for the help tho, I'll chuck you a level for that one lol
Click here (http://forum.chaos-project.com/index.php/topic,5845.msg100981.html#msg100981) :)