Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Magus on March 08, 2010, 05:56:08 pm

Title: Leveling up System for Blizz-Abs
Post by: Magus on March 08, 2010, 05:56:08 pm
Actually, I'm not sure if this already exist or not, but I wouldn't mind seeing a better leving up system as in:

Attack, Defense, special, Mega attack, Mega defense. I really hate the idea of your character's attack power increasing by the weapons he has. 

Leveling up could result in default like this: Attack +3 Defense +5 Special +2 Mega Attack +3 Mega Defense +2

Rpgmaker XP's default things like strength, intellegence, dex, blah blah, all suck.

To be honest, those doesn't fit in with the brilliance of Blizz-Abs. So I really mean this when I say Blizz-Abs should have its very on leveling up system.

EXAMPLE: When your attack power increases, the damage an enemy takes will slightly rise. See?

Please someone tell me if this script exists already. Because I really dislike Rpg Maker XP's default hoobla.

Title: Re: Leveling up System for Blizz-Abs
Post by: Aqua on March 08, 2010, 05:59:57 pm
This isn't Blizz-ABS specific...
Blizz-ABS would work with any mod of the stat system
Title: Re: Leveling up System for Blizz-Abs
Post by: Jackolas on March 08, 2010, 08:55:00 pm
if you got exactly what you wane have I probably can make it.
but need exact numbers and calculations... no vague stuff
Title: Re: Leveling up System for Blizz-Abs
Post by: Magus on March 09, 2010, 05:00:24 pm
Basically, what I'm saying is the actor after gaining new stats would be able to:  1.  inflict more damage or  have more defense without the use of having to equip new weapons
or amors.


Okay, after leveling up, an actor's stats should be something like this example:

Before:

Attack-  1  After the actor levels up:  +3     

Defense-1                 +2

Special-1                +3

Mega Attack-1         +2

Mega Defense- 1      +3

Leveling up could result in default like this: Attack +3 Defense +2 Special +3  Mega Attack +2  Mega Defense +3


Calculations could go to something similar to this:

1 attack point =  3 damage points inflicted upon an enemy
 
2 attack points=  5  damage points inflicted

3 attack points=  7 damage points inflicted  upon an enemy

4 attack points = 9 damage points  inflicted

and so on, going up by two. (basically we're counting by one's, started from three. 3,5,7,9,11,etc)


Same thing with defense and special.

For Mega Attack and Mega Defense, they can simply double the damage of what regular attack|Defense  power.

1 Mega attack point =  6 damage points inflicted
2 mega attack points = 8 damage points
3= 10 damage points.    (basically it can start from 6 and then count by two's.)
Title: Re: Leveling up System for Blizz-Abs
Post by: Jackolas on March 10, 2010, 07:28:00 am
k... can do that, but still missing loads of info..

so?

attack points x 2 + 1 = normal damage
M attack points x 2 + 4 = M attack damage


the weapons won't matter any more?
also how is the defence gone play into this?
what is the special stats for?
is there gone be a variation in the dmg... (hitting for example 3 dmg every hit is kinda boring.)
is armour doing anything at all?

need all those things before I can make the script.



Title: Re: Leveling up System for Blizz-Abs
Post by: Magus on March 10, 2010, 12:29:12 pm
Its really hard to explain. Have you ever played Mario and Luigi superstar saga? Imagine this to be the EXACT leveling up system I'm talking about. Which doesn't have all of their attack and defense, depending upon weapons.

Yes, that's the best way I can explain it. The leveling up system exactly like Mario and Luigi superstar saga.
Title: Re: Leveling up System for Blizz-Abs
Post by: Jackolas on March 10, 2010, 01:32:58 pm
m8.. the problem with this request is that you do not know what your asking for.

somehow your stuck on thinking your asking a lvling system
but how you describe everything your asking for a stat changing system.

in itself this is no problem and even make the script loads easyer to make.
but i need to know what the stats do

i looked into the Mario & Luigi: Superstar Saga thing and I see how the no weapon thing what you think off..
the problem is I have no idea how to calculate the defence, attack etc. and that is what I'm asking

so I need the next questions answered to make the system.
1) how is the defence gone play in the game (aka how much points will result in how much damage resistance etc)
2) what is the special stats for? (and how is it calculated)
3) is there gone be a variation in the dmg? (if yes than how much?)