I just recently noticed that my project started having a strange bug where Set Move Route in the event commands will no longer affect the Player sprite if it's something that changes the sprite itself. For example, I can make my Player move around but if I want to change his opacity or sprite to something else, it won't work. Instead I need to use the Change Actor Graphic command which is less convenient and will require much backtracking in my work. I determined TOA is conflicting with something else since after removing it from a test version of the project, the Set Move Route worked fine. None of the other scripts fixed the problem when removed so I'm sure it's something with TOA.
For reference, I'm using:
-Blizzard's TOA, Party Switcher, and Beastiary
-Level Up Info Box by Akxiv
-dubealex's text scroller
-Random Status Window someone made me as a favor (basically a partial CMS for the Status menu, with face sprites, additional info, etc)
-A quick and dirty custom menu adding script (basically a shortcut script i use for adding menu items)
Now, I know the last two are pretty unprofessional, so I think it might be one of them that might be conflicting with Tons of Add Ons. I'm just curious to know if anyone has heard of something like this before. If someone is interested in helping out an unfortunate soul, I could send you a demo. It's just a pain to see this pop up suddenly after spending years working on this project.
Are you sure you're using the right script order?
Just doubled checked and yeah I have them ordered the way Blizz lists. Another note I should add is I do not have SDK either.
I have already mentioned in the Tons thread that the problem is the caterpillar. In order to allow the ghostlike appearance of dead characters, it has to override the opacity setting and keep refreshing the actors which doesn't allow you to use "Change Character Graphic" on the player character. It works fine if you change the party leader's actor graphic itself, though.
Ah, sorry for the newb moment. At any rate, I'm not using catterpiller in TOA, so would I be able to comment the entire section out to fix it? I ask because I'm sort of just realizing this at the end of the project and have many instances where I set the player's opacity to like 100 or the occasional change blending for them, stuff that I can't achieve with Change Actor Graphic.
Yeah, you can get rid of the caterpillar part.
Ah, excellent! I got it all working now. Thanks guys, I appreciate it. Most other scripting forums, you're lucky if you get any response at all, let alone quick ones. You're the best.