Chaos Project

Game Development => General Discussion => Topic started by: G_G on March 13, 2010, 10:58:37 am

Title: Distributing Xna Game
Post by: G_G on March 13, 2010, 10:58:37 am
Well my map editor that I practically finished was ready for testing. So I built it and sent the project to Ryex. He tested it and everytime he started it it said the program stopped working.

So then he installed XNA to see if it would work then and it did. How do I distribute the game without having the person need to install xna to run it? Help is appreciated.
Title: Re: Distributing Xna Game
Post by: nathmatt on March 13, 2010, 11:30:19 am
i found this on google http://msdn.microsoft.com/en-us/library/bb417502.aspx
Title: Re: Distributing Xna Game
Post by: winkio on March 13, 2010, 11:35:50 am
did you send him the release build, or what?

EDIT: Oh wait, I forgot.  By default, you don't copy references.  So just browse through the references of your project, and for all the XNA ones, set Copy Local to true.  That will include them in the actual project.