Chaos Project

RPG Maker => RPG Maker Scripts => Script Troubleshooting => Topic started by: Alton Wyte on March 13, 2010, 02:31:17 pm

Title: [SEMI-RESOLVED]Ccoa's UMS problem
Post by: Alton Wyte on March 13, 2010, 02:31:17 pm
Whenever I put the UMS into my game, I get an error that says:


Script 'Window_Message' line 277: TypeError occured.

no implicit conversion from nil to integer


But whenever I remove it, it works just fine . . . but I'm not willing to give up the UMS.
Title: Re: Ccoa's UMS problem
Post by: Sase on March 13, 2010, 02:43:08 pm
Could you give us the full script you're using and perhaps the names of other custom scripts you have?
Title: Re: Ccoa's UMS problem
Post by: Alton Wyte on March 13, 2010, 02:59:52 pm
Ok...
I had another project with othing but Tons of Add-Ons and Blizz's Mouse controller, and the problem still happens. I used the script straight out of the demo, but it won't fit into a message.

EDIT: I figured out the problem. The Mouse Controller and UMS don't seem to be compatible. Removing Mouse Controller for now.
Title: Re: Ccoa's UMS problem
Post by: Blizzard on March 15, 2010, 03:33:09 am
Actually they shouldn't be having problems with each other. Did you use an old save by any chance? Because that usually causes problems.
Title: Re: Ccoa's UMS problem
Post by: Alton Wyte on March 15, 2010, 10:59:12 am
Does it matter if I had one if I started a new game? I thought it wouldn't...
Title: Re: Ccoa's UMS problem
Post by: Sase on March 15, 2010, 11:08:22 am
Quote from: Alton Wyte on March 15, 2010, 10:59:12 am
Does it matter if I had one if I started a new game? I thought it wouldn't...
Changing skills scripts might fuck up your already saved game files, if that's what you mean.

E: what?
Title: Re: Ccoa's UMS problem
Post by: Alton Wyte on March 15, 2010, 01:59:28 pm
I deleted the save files and it didnt change anything. I still get the same error.