Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Spoofus on March 29, 2010, 03:55:24 am

Title: [RESOLVED]SMT stat system and custom eqiupment
Post by: Spoofus on March 29, 2010, 03:55:24 am
i had another script idea if anyone wants to attempt it  :haha: hopefully it wont be difficult to do

Request:it is kinda long so i put it as a spoiler

Spoiler: ShowHide
i was playing the new SMT:Strange Journey and thought the stat system and level up stat points would be good for rmxp

well if any of you have played a Shin Megami Tensei game you will know that you usually can only add the stats at level up for the main character only which is what i would like it to be for this script any how

it will have 5 stats and each one does something obviously i had another script idea if anyone wants to attempt it  :haha:

i was playing the new SMT:Strange Journey and thought the stat system and level up stat points would be good for rmxp

well if any of you have played a Shin Megami Tensei game you will know that you usually can only add the stats at level up for the main character only which is what i would like it to be for this script any how

it will have 5 stats and each one does something obviously

all party members will use the default leveling system except the main character...only the main character gets to add stats after level up

example:at level you receive 3 points (stats will max out at 40)*my game is a low stat game
(have it to where stats are can be renamed)
Str.(every 2 points in this stat will increase attack by 1)
Mag.(every 1 point in this stat increases mp by 2 and affects spell damage)
Vit.(every 1 point in this stat adds 2 hp and for every 2 points increases physical defense by 1)
Agl.(is pretty much speed) (pretty much how it is default)
Dex.(this would determine crit chance like +1% every 5-10 points and hit chance)(the hit chance would be like the default for it)

it would probably need a custom status menu
and be compatible with the battle system i am using whomever takes this up ill give you the scripts i am using

so pretty much for the request it will be a custom stats and stat distribution(only works for main character (actor 1))

all party members will have the same stats as the main character..but as i said only the main character gets to add stats after level up

example:at level you receive 3 points (stats will max out at 40)*my game is a low stat game
(have it to where stats are can be renamed)
Str.(every 2 points in this stat will increase attack by 1 and effects physical skill damage)
Mag.(every 1 point in this stat increases mp by 2 and affects spell damage)
Vit.(every 1 point in this stat adds 2 hp and for every 2 points increases physical defense by 1)
Agl.(is pretty much speed) (pretty much how it is default)
Dex.(this would determine crit chance like +1% every 5-10 points and hit chance)(the hit chance would be liek the default for it)

it would probably need a custom status menu
and be compatable with the battle system i am using whomever takes this up ill give you the scripts i am using

so pretty much for the request it will be a custom stats and stat distribution(only works for main character (actor 1))



part resolved
Spoiler: ShowHide
i have planned out the equipment system i want to use only one equipment slot it is kinda based on the magatama system from SMT:Nocturne like each piece of equipment adds stats and weaknesses and you learn your skills off of them and only the main character can change the equipment and everyone else's is fixed like in the Persona 3 game with the personas where the main guy can change personas out and the others cant

i may need help on this part but im sure i wont

edit:
it just occured to me im basing the equiment system on the accessory slot since the all the equipment are pretty much accessories
and i may need help on adding elemental weaknesses for it






Title: Re: SMT stat system and custom eqiupment
Post by: Jragyn on April 01, 2010, 06:30:38 pm
There is a script out there, uhm, I found it at

http://rmvxp.com/thread-643.html

I think, "Element Absorb Armor" or something like that. It'll take care of what you want.

Using that in conjunction with like...Blizzard's EQUAP or something, I'm certain you could create the system like you want.

Once upon a time, I wanted a system liek this too, but found all the methods to do it on VX instead X_X


--JeR
Title: Re: SMT stat system and custom eqiupment
Post by: Jackolas on April 02, 2010, 06:06:48 am
since I'm doing better in life atm (had a rough time) I'm thinking to go back to scripting in rmxp..

I will take up this request.
will keep you updated

edit:
just a quick question?
atm you have the stats:
str, Mag, Vit, agl and dex (just note its 1 more than the basic allowed by rmxp)
and the basic
HP and SP

just wondering if you also gone use magic defensibility stats? (MDEF)
if not I can just easy change MDEF to the extra stat (VIT)
this will only make it easier in the long run
Title: Re: SMT stat system and custom eqiupment
Post by: Spoofus on April 03, 2010, 05:57:34 am
actually that could work changing mdef to vit. i like that idea dunno why i never thought of that before

also i have a curiosity question about mdef as vit...how would you make able to go up at level up?
cause the other supporting characters in meh project wont always gain vit when they level cause im currently making out a level stat chart for what stats they gain at level up...but ill leave that up to you how to go about the vit. stuff

and if you dont mind we discuss this through pm or im.... kinda want to keep this on the down-low till its done and leave the public curious about it  :naughty: but more than likely ill let it be released once it is done to the public since my other stuff was

but yeah thanks for  taking up this request i am grateful for it
Title: Re: SMT stat system and custom eqiupment
Post by: Jackolas on April 03, 2010, 08:56:58 am
k. send in PM.
you probably wanne put this topic as resolved or something :P